Color Object
Derived from: Base ObjectDefined in namespace "adsk::core" and the header file is <Core/Application/Color.h>
Description
The Color class wraps all of the information that defines a simple color.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
create | Creates a new color. |
getColor | Gets all of the information defining this color. |
setColor | Sets all of the color information. |
Properties
Name | Description |
blue | Gets and sets the blue component of the color. The value can be 0 to 255. |
green | Gets and sets the green component of the color. The value can be 0 to 255. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
opacity | Gets and sets the opacity of the color. The value can be 0 to 255. A value of 0 is transparent and 255 is opaque. |
red | Gets and sets the red component of the color. The value can be 0 to 255. |