Stitch Feature API Sample
Description
Demonstrates creating a new stitch feature.
Code Samples
import adsk.core, adsk.fusion, traceback
def run(context):
ui = None
try:
app = adsk.core.Application.get()
ui = app.userInterface
# Create a document
doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType)
design = app.activeProduct
# Get the root component of the active design.
rootComp = design.rootComponent
# Create two sketch lines on the xz plane.
sketches = rootComp.sketches
sketch = sketches.add(rootComp.xZConstructionPlane)
sketchLines = sketch.sketchCurves.sketchLines
startPoint = adsk.core.Point3D.create(0, 0, 0)
endPoint = adsk.core.Point3D.create(1, 0, 0)
sketchLine = sketchLines.addByTwoPoints(startPoint, endPoint)
endPoint2 = adsk.core.Point3D.create(0, 1, 0)
sketchLine2 = sketchLines.addByTwoPoints(startPoint, endPoint2)
# Create surface one with ExtrudeFeature.
features = rootComp.features
extrudeFeatures = features.extrudeFeatures
openProfile = rootComp.createOpenProfile(sketchLine)
extrudeFeatureInput = extrudeFeatures.createInput(openProfile, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
extrudeFeatureInput.isSolid = False
extrudeFeatureInput.setDistanceExtent(False, adsk.core.ValueInput.createByReal(1.0))
extrudeFeature = extrudeFeatures.add(extrudeFeatureInput)
# Create surface two with ExtrudeFeature.
openProfile2 = rootComp.createOpenProfile(sketchLine2)
extrudeFeatureInput2 = extrudeFeatures.createInput(openProfile2, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
extrudeFeatureInput2.isSolid = False
extrudeFeatureInput2.setDistanceExtent(False, adsk.core.ValueInput.createByReal(1.0))
extrudeFeature2 = extrudeFeatures.add(extrudeFeatureInput2)
# Get surface bodies and add them to object collection.
surface = extrudeFeature.bodies.item(0)
surface2 = extrudeFeature2.bodies.item(0)
surfaces = adsk.core.ObjectCollection.create()
surfaces.add(surface)
surfaces.add(surface2)
# Define tolerance with 1 cm.
tolerance = adsk.core.ValueInput.createByReal(1.0)
# Create a stitch input to be able to define the input needed for an stitch.
stitches = features.stitchFeatures
stitchInput = stitches.createInput(surfaces, tolerance, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
# Create a stitch feature.
stitch = stitches.add(stitchInput)
except:
if ui:
ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h>
#include <Core/Application/Documents.h>
#include <Core/Application/Document.h>
#include <Core/Application/Product.h>
#include <Core/Application/ObjectCollection.h>
#include <Core/Application/ValueInput.h>
#include <Core/Geometry/Point3D.h>
#include <Fusion/Fusion/Design.h>
#include <Fusion/Components/Component.h>
#include <Fusion/Construction/ConstructionPlane.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/ExtrudeFeature.h>
#include <Fusion/Features/ExtrudeFeatures.h>
#include <Fusion/Features/ExtrudeFeatureInput.h>
#include <Fusion/Features/StitchFeatures.h>
#include <Fusion/Features/StitchFeatureInput.h>
#include <Fusion/Features/StitchFeature.h>
#include <Fusion/Sketch/Sketch.h>
#include <Fusion/Sketch/Sketches.h>
#include <Fusion/Sketch/SketchCurves.h>
#include <Fusion/Sketch/SketchLines.h>
#include <Fusion/Sketch/SketchLine.h>
#include <Fusion/Sketch/Profile.h>
#include <Fusion/Sketch/Profiles.h>
using namespace adsk::core;
using namespace adsk::fusion;
Ptr<UserInterface> ui;
extern "C" XI_EXPORT bool run(const char* context)
{
Ptr<Application> app = Application::get();
if (!app)
return false;
ui = app->userInterface();
if (!ui)
return false;
Ptr<Documents> documents = app->documents();
if (!documents)
return false;
Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType);
if (!doc)
return false;
Ptr<Product> product = app->activeProduct();
if (!product)
return false;
Ptr<Design> design = product;
if (!design)
return false;
// Get the root component of the active design.
Ptr<Component> rootComp = design->rootComponent();
if (!rootComp)
return false;
// Create sketch circle on the xz plane.
Ptr<Sketches> sketches = rootComp->sketches();
if (!sketches)
return false;
Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane());
if (!sketch)
return false;
Ptr<SketchCurves> sketchCurves = sketch->sketchCurves();
if (!sketchCurves)
return false;
Ptr<SketchLines> sketchLines = sketchCurves->sketchLines();
if (!sketchLines)
return false;
Ptr<Point3D> startPoint = Point3D::create(0, 0, 0);
Ptr<Point3D> endPoint = Point3D::create(1.0, 0, 0);
Ptr<SketchLine> sketchLine = sketchLines->addByTwoPoints(startPoint, endPoint);
Ptr<Point3D> endPoint2 = Point3D::create(0, 1.0, 0);
Ptr<SketchLine> sketchLine2 = sketchLines->addByTwoPoints(startPoint, endPoint2);
// Create a open profile.
Ptr<Profile> openProfile = rootComp->createOpenProfile(sketchLine);
Ptr<Profile> openProfile2 = rootComp->createOpenProfile(sketchLine2);
// Create an extrusion input.
Ptr<Features> features = rootComp->features();
if (!features)
return false;
Ptr<ExtrudeFeatures> extrudes = features->extrudeFeatures();
if (!extrudes)
return false;
Ptr<ExtrudeFeatureInput> extrudeInput =
extrudes->createInput(openProfile, FeatureOperations::NewBodyFeatureOperation);
if (!extrudeInput)
return false;
extrudeInput->isSolid(false);
Ptr<ExtrudeFeatureInput> extrudeInput2 =
extrudes->createInput(openProfile2, FeatureOperations::NewBodyFeatureOperation);
if (!extrudeInput2)
return false;
extrudeInput2->isSolid(false);
// Define the extent.
Ptr<ValueInput> distance = ValueInput::createByReal(1.0);
extrudeInput->setDistanceExtent(false, distance);
extrudeInput2->setDistanceExtent(false, distance);
// Create the extrusion.
Ptr<ExtrudeFeature> extrude = extrudes->add(extrudeInput);
if (!extrude)
return false;
Ptr<ExtrudeFeature> extrude2 = extrudes->add(extrudeInput2);
if (!extrude2)
return false;
Ptr<BRepBodies> bodies = extrude->bodies();
if (!bodies)
return false;
Ptr<BRepBody> body = bodies->item(0);
Ptr<BRepBodies> bodies2 = extrude2->bodies();
if (!bodies2)
return false;
Ptr<BRepBody> body2 = bodies2->item(0);
Ptr<ObjectCollection> surfaces = ObjectCollection::create();
if (!surfaces)
return false;
surfaces->add(body);
surfaces->add(body2);
// Define tolerance with 1 cm.
Ptr<ValueInput> tolerance = ValueInput::createByReal(1.0);
// Create a stitch input to be able to define the input needed for an stitch.
Ptr<StitchFeatures> stitches = features->stitchFeatures();
if (!stitches)
return false;
Ptr<StitchFeatureInput> stitchInput =
stitches->createInput(surfaces, tolerance, FeatureOperations::NewBodyFeatureOperation);
// Create a stitch feature.
stitches->add(stitchInput);
return true;
}
#ifdef XI_WIN
#include <windows.h>
BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif // XI_WIN