Vector3D.transformBy Method
Parent Object:
Vector3DDefined in namespace "adsk::core" and the header file is <Core/Geometry/Vector3D.h>
Description
Transform this vector by the specified matrix.
Syntax
"vector3D_var" is a variable referencing a Vector3D object.returnValue = vector3D_var.transformBy(matrix)
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"vector3D_var" is a variable referencing a Vector3D object.
#include <Core/Geometry/Vector3D.h>
returnValue = vector3D_var->transformBy(matrix);
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Return Value
boolean |
Returns true if successful. |
Parameters
matrix |
Matrix3D |
The transformation matrix. |
Version
Introduced in version August 2014