Offset Feature API Sample
Description
Demonstrates creating a new offset feature
Code Samples
import adsk.core, adsk.fusion, traceback
def run(context):
ui = None
try:
app = adsk.core.Application.get()
ui = app.userInterface
# Create a document.
doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType)
product = app.activeProduct
design = adsk.fusion.Design.cast(product)
# Get the root component of the active design.
rootComp = design.rootComponent
# Create sketch
sketches = rootComp.sketches
sketch = sketches.add(rootComp.xZConstructionPlane)
sketchCircles = sketch.sketchCurves.sketchCircles
centerPoint = adsk.core.Point3D.create(0, 0, 0)
sketchCircle = sketchCircles.addByCenterRadius(centerPoint, 3.0)
# Create a open profile for extrusion.
openProfile = rootComp.createOpenProfile(sketchCircle)
# Create an extrusion input.
features = rootComp.features
extrudes = features.extrudeFeatures
extrudeInput = extrudes.createInput(openProfile, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
extrudeInput.isSolid = False
# Define the extent with a distance extent of 3 cm.
distance = adsk.core.ValueInput.createByReal(3.0)
extrudeInput.setDistanceExtent(False, distance)
# Create the extrusion.
extrude = extrudes.add(extrudeInput)
# Get the body created by extrusion
body = extrude.bodies[0]
# Create input entities for offset feature
inputEntities = adsk.core.ObjectCollection.create()
inputEntities.add(body)
# Distance for offset feature
distance = adsk.core.ValueInput.createByString('1 cm')
# Create an input for offset feature
offsetFeatures = features.offsetFeatures
offsetInput = offsetFeatures.createInput(inputEntities, distance, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
# Create the offset feature
offsetFeatures.add(offsetInput);
except:
if ui:
ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h>
#include <Core/Application/Documents.h>
#include <Core/Application/Document.h>
#include <Core/Application/Product.h>
#include <Core/Application/ObjectCollection.h>
#include <Core/Application/ValueInput.h>
#include <Core/Geometry/Point3D.h>
#include <Fusion/Fusion/Design.h>
#include <Fusion/Components/Component.h>
#include <Fusion/Construction/ConstructionPlane.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/Features/BRepCells.h>
#include <Fusion/Features/BRepCell.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/ExtrudeFeature.h>
#include <Fusion/Features/ExtrudeFeatures.h>
#include <Fusion/Features/ExtrudeFeatureInput.h>
#include <Fusion/Features/OffsetFeatures.h>
#include <Fusion/Features/OffsetFeatureInput.h>
#include <Fusion/Features/OffsetFeature.h>
#include <Fusion/Sketch/Sketch.h>
#include <Fusion/Sketch/Sketches.h>
#include <Fusion/Sketch/SketchCurves.h>
#include <Fusion/Sketch/SketchCircles.h>
#include <Fusion/Sketch/SketchCircle.h>
#include <Fusion/Sketch/SketchLines.h>
#include <Fusion/Sketch/SketchLine.h>
#include <Fusion/Sketch/Profile.h>
#include <Fusion/Sketch/Profiles.h>
using namespace adsk::core;
using namespace adsk::fusion;
Ptr<UserInterface> ui;
extern "C" XI_EXPORT bool run(const char* context)
{
Ptr<Application> app = Application::get();
if (!app)
return false;
ui = app->userInterface();
if (!ui)
return false;
Ptr<Documents> documents = app->documents();
if (!documents)
return false;
Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType);
if (!doc)
return false;
Ptr<Product> product = app->activeProduct();
if (!product)
return false;
Ptr<Design> design = product;
if (!design)
return false;
// Get the root component of the active design.
Ptr<Component> rootComp = design->rootComponent();
if (!rootComp)
return false;
// Create sketch circle on the xz plane.
Ptr<Sketches> sketches = rootComp->sketches();
if (!sketches)
return false;
Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane());
if (!sketch)
return false;
Ptr<SketchCurves> sketchCurves = sketch->sketchCurves();
if (!sketchCurves)
return false;
Ptr<SketchCircles> sketchCirles = sketchCurves->sketchCircles();
if (!sketchCirles)
return false;
Ptr<Point3D> centerPoint = Point3D::create(0, 0, 0);
if (!centerPoint)
return false;
Ptr<SketchCircle> sketchCircle = sketchCirles->addByCenterRadius(centerPoint, 3.0);
if (!sketchCircle)
return false;
// Create a open profile for extrusion.
Ptr<Profile> openProfile = rootComp->createOpenProfile(sketchCircle);
// Create an extrusion input.
Ptr<Features> features = rootComp->features();
if (!features)
return false;
Ptr<ExtrudeFeatures> extrudes = features->extrudeFeatures();
if (!extrudes)
return false;
Ptr<ExtrudeFeatureInput> extrudeInput =
extrudes->createInput(openProfile, FeatureOperations::NewBodyFeatureOperation);
if (!extrudeInput)
return false;
extrudeInput->isSolid(false);
// Define the extent with a distance extent of 3 cm.
Ptr<ValueInput> distance = ValueInput::createByReal(3.0);
if (!distance)
return false;
extrudeInput->setDistanceExtent(false, distance);
// Create the extrusion.
Ptr<ExtrudeFeature> extrude = extrudes->add(extrudeInput);
if (!extrude)
return false;
// Get the body created by extrusion.
Ptr<BRepBodies> bodies = extrude->bodies();
if (!bodies)
return false;
// Create offset feature.
Ptr<OffsetFeatures> offsets = features->offsetFeatures();
if (!offsets)
return false;
Ptr<ObjectCollection> inputSurfaces = ObjectCollection::create();
if (!inputSurfaces)
return false;
for (Ptr<BRepBody> body : bodies)
{
inputSurfaces->add(body);
}
distance = ValueInput::createByReal(1.0);
Ptr<OffsetFeatureInput> offsetInput =
offsets->createInput(inputSurfaces, distance, FeatureOperations::NewBodyFeatureOperation);
offsets->add(offsetInput);
return true;
}