SplitBodyFeatureInput.splitBodies Property
Parent Object:
SplitBodyFeatureInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/SplitBodyFeatureInput.h>
Description
Gets and sets the input solid or open bodies to be split. This can be a single BRepBody or an ObjectCollection if multiple bodies are to be split.
Syntax
"splitBodyFeatureInput_var" is a variable referencing a SplitBodyFeatureInput object.
# Get the value of the property. propertyValue = splitBodyFeatureInput_var.splitBodies
# Set the value of the property. splitBodyFeatureInput_var.splitBodies = propertyValue
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"splitBodyFeatureInput_var" is a variable referencing a SplitBodyFeatureInput object.
#include <Fusion/Features/SplitBodyFeatureInput.h>
// Get the value of the property. Ptr<Base> propertyValue = splitBodyFeatureInput_var->splitBodies();
// Set the value of the property, where value_var is a Base. bool returnValue = splitBodyFeatureInput_var->splitBodies(value_var);
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Property Value
This is a read/write property whose value is a
Base.
Version
Introduced in version June 2015