Cylinder Object
Derived from: Surface ObjectDefined in namespace "adsk::core" and the header file is <Core/Geometry/Cylinder.h>
Description
Transient cylinder. A transient cylinder is not displayed or saved in a document. A transient cylinder is but is used as a wrapper to work with raw cylinder information. A transient cylinder has no boundaries and is infinite in length. They are created statically using the create method of the Cylinder class.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
copy | Creates and returns an independent copy of this Cylinder object. |
create | Creates a transient cylinder object. |
getData | Gets the data that defines the cylinder. |
set | Sets the data that defines the cylinder. |
transformBy | Updates this surface by transforming it with a given input matrix. |
Properties
Name | Description |
axis | The center axis (along the length) of the cylinder that defines its normal direction. |
evaluator | Returns the surface evaluator. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
origin | The origin point (center) of the base of the cylinder. |
radius | The radius of the cylinder. |
surfaceType | Returns the surface type. |