Surface primitives
The following tools in the Design workspace, in the Surface > Create panel, let you create a solid body from a primitive shape in Fusion.
You can use the following tools to create a surface body from a primitive shape:
- Box
- Cylinder
- Sphere
- Torus
- Coil
- Pipe
You can specify the type of operation you need for your design.
Operation | Description |
---|---|
New Body | Creates a new body in the active component. |
New Component | Creates a new body in a new component. |
Box
The Box tool creates a surface body in the shape of a primitive box.
You select a plane or planar face, place the first corner, specify the length and width, then specify the height of the box.
Cylinder
The Cylinder tool creates a surface body in the shape of a primitive cylinder.
You select a plane or planar face, place the center point, specify the diameter, then specify the height of the cylinder.
Sphere
The Sphere tool creates a surface body in the shape of a primitive sphere.
You select a plane or planar face, place the center point, then specify the diameter of the sphere.
Torus
The Torus tool creates a surface body in the shape of a primitive torus.
You select a plane or planar face, place the center point, specify the inner diameter, then specify the torus diameter. You can also select the position of the torus relative to the inner diameter.
Coil
The Coil tool creates a surface body in the shape of a primitive coil.
You select a plane or planar face, place the center point, specify the diameter, then adjust the coil settings. You can adjust the coil type, rotation, diameter, number of revolutions, height, angle, and section shape.
Pipe
The Pipe tool creates a surface body in the shape of a primitive pipe that follows a path.
You select a path for the pipe to follow, then specify the distance, section shape, and section size. You can also choose to hollow the pipe.