Showing 1-15 of 4118 results for boolean (0.27 seconds)
-
Loop members attributes() UL_ATTRIBUTE (see note) circles() UL_CIRCLE classes() UL_CLASS dimensions() UL_DIMENSION elements() UL_ELEMENT errors() UL_ERROR frames() UL_FRAME holes() UL_HOLE layers() UL_LAYER libraries() UL_LIBRARY polycutouts() UL_POLYCUTOUT polyshapes() UL_POLYSHAPE rectangles() UL_RECTANGLE signals() UL_SIGNAL texts() UL_TEXT variantdefs() UL_VARIANTDEF wires() UL_WIRE See also UL_LIBRARY, UL_SCHEMATIC, variant() Constants ALWAYS_VECTOR_FONT_GUI alwaysvectorfont is set in the user interface dialog ALWAYS_VECTOR_FONT_PERSISTENT alwaysvectorfont is set persistent in this board VERTICAL_TEXT_UP reading direction for vertical texts: up VERTICAL_TEXT_DOWN reading direction for vertical texts: down Notes The value returned by alwaysvectorfont can be used in boolean context or can be masked with the ALWAYS_VECTOR_FONT_... constants to determine the source of this setting, as in if (B.alwaysvectorfont) { // alwaysvectorfont is set in general } if (B.alwaysvectorfont & ALWAYS_VECTOR_FONT_GUI) { // alwaysvectorfont is set in the user interface } The value returned by checked can be used in boolean context and is set only after a recent 'Design Rule Check' (DRC).
-
Data members alwaysvectorfont int (ALWAYS_VECTOR_FONT_..., see note) checked int (see note) description string grid UL_GRID headline string name string (see note) verticaltext int (VERTICAL_TEXT_...) xreflabel string xrefpart string Loop members allnets() UL_NET (see note) allparts() UL_PART (see note) attributes() UL_ATTRIBUTE (see note) classes() UL_CLASS errors() UL_ERROR layers() UL_LAYER libraries() UL_LIBRARY modules() UL_MODULE nets() UL_NET parts() UL_PART sheets() UL_SHEET variantdefs() UL_VARIANTDEF See also UL_BOARD, UL_LIBRARY, variant() Constants ALWAYS_VECTOR_FONT_GUI alwaysvectorfont is set in the user interface dialog ALWAYS_VECTOR_FONT_PERSISTENT alwaysvectorfont is set persistent in this schematic VERTICAL_TEXT_UP reading direction for vertical texts: up VERTICAL_TEXT_DOWN reading direction for vertical texts: down Note The value returned by alwaysvectorfont can be used in boolean context or can be masked with the ALWAYS_VECTOR_FONT_... constants to determine the source of this setting, as in if (sch.alwaysvectorfont) { // alwaysvectorfont is set in general } if (sch.alwaysvectorfont & ALWAYS_VECTOR_FONT_GUI) { // alwaysvectorfont is set in the user interface } The value returned by checked can be used in boolean context and is set only after a recent 'Electrical Rule Check' (ERC).
-
It can be used as a boolean function to check whether a footprint has been assigned to a device (see example below).
-
Whether or not an UL_WIRE is an arc can be determined by checking the boolean return value of the arc data member.
-
The package3d member can be used as a boolean to test whether or not a 3D package is present, e.g. if (P.package3d).
-
The default table is frameless. Specify the boolean attribute border in order to get a frame.
-
It can be used as a boolean function to check the availability of such an activedevice (see example below).
-
The package3d member can be used as a boolean to test whether or not a 3D package is present, e.g. if (E.package3d). angle defines how many degrees the element is rotated counterclockwise around its origin.
-
Combine to change the geometry of a 'target' body, to reflect the shape of selected 'tool' bodies using one of three Boolean operations, Join, Cut, or Intersect.
-
Combine Change the geometry of a 'target' body, to reflect the shape of selected 'tool' bodies using one of three Boolean operations, Join, Cut, or Intersect.
-
A sketch profile is shaded blue when it is closed and can be used to Extrude 3D shapes or perform 3D boolean operations like Join, Cut, and Intersect.
-
For mould design, history in Fusion makes life so much easier and generally Boolean 's and fillets work better in Fusion.
-
For mould design, history in Fusion makes life so much easier and generally Boolean 's and fillets work better in Fusion.
-
Evening all I know its been asked many times before but I am pulling whats left of my hair out with this one I am trying to join two bodies together but keep getting this error.
-
Evening all I know its been asked many times before but I am pulling whats left of my hair out with this one I am trying to join two bodies together but keep getting this error.
- 1
- 2
- 3
- 4
- 5
- …
- 275
-