Showing 1-15 of 1049 results for transform (0.21 seconds)
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To specify the time to move or rotate components, move the playhead to the desired point in the storyboard. Start the Transform Components command using one of the following methods: Click Transform > Transform Components .
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On the toolbar, click Transform > Restore Home . The component moves to its original position in the assembly and an action is added to the timeline.
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The tools in the Animation > Transform panel let you animate components in Fusion.
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Select component Grip 2:1 in the browser. Click Transform > Transform Components. Click and drag the Y-axis manipulator and drag the grip 40 mm.
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In the Move dialog, next to Transform , click Point to Point. Click to specify the base point.
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Selection Space Transforms selected objects as a group in the direction of the axis of the manipulator.
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In the Rotate dialog, select Transform > Rotate. Specify a base point for the objects to rotate around.
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To clear the selection set, next to x Selected, click the X. Transform Click Point to Point, then click to specify: The base point in the canvas The second point in the canvas
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To change the visibility of the selected components: Click Transform > Show/Hide . Right-click and then select Show/Hide.
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On the toolbar, click Transform > Auto Explode: All Levels .
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Actions An action is a visual representation of a component transforming during a point in time. Add actions to the timeline on a storyboard to create an animation.
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In the Move dialog, next to Transform , click Point to Point. Click to specify the base point.
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For example: Select a component, click the Transform command from the ribbon, then move the object 10 cm along the X axis.
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Select the right end of the Transform bar on the timeline for the Grip2:1 component and move the end to 1.0 second.
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Callouts associated with geometry respect transforms that are applied to that geometry.
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