Show frames
Go to:
Related nodes. Attributes.
Particle Cloud shaders are used by particles which have their
render type set to "Cloud". These can only be rendered using Software
Rendering. When you open a new file, a default Particle Cloud shader
is created. You can create new Particle Cloud shaders, and assign
them to different particle objects.
If you are connecting this node manually to a shading group, then
you should connect the outColor attribute of the Particle Cloud to
the Volume Shader (also called Volume Material) input of the the
shading group. (Most other shaders connect to the Surface Shader
input.)
In the table below, important attributes have their names shown
in bold.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
particleCloud | shadingDependNode | shader/volume/particle | kParticleCloud | kBase kNamedObject kDependencyNode kParticleCloud |
Related nodes
particleTranspMapper, particleColorMapper, particleIncandMapper, particleAgeMapper, particleSamplerInfo
Attributes (80)
The following quick index only shows top-level attributes (too many attributes to show them all): blobMap (3), color (3), density, diffuseCoeff, filterRadius, glowIntensity, incandescence (3), lightDataArray (14), noise, noiseAnimRate, noiseAspect, noiseFreq, normalCamera (3), outColor (3), outGlowColor (3), outParticleEmission (3), outTransparency (3), particleEmission (3), particleOrder, particleWeight, pointObj (3), rayDepth, renderState, roundness, solidCoreSize, surfaceColor (3), surfaceShadingShadow, translucence, translucenceCoeff, transparency (3)
Long name (short name) | Type | Default | Flags |
---|
|
blobMap
(m )
| float3 | |     |
|
|
|
|
|
color
(c )
| float3 | |     |
|
|
|
|
|
density
(d )
| float | 1.0 |      |
|
|
diffuseCoeff
(dc )
| float | 0.0 |      |
|
|
filterRadius
(flrs )
| float | 0.0 |     |
|
|
glowIntensity
(gi )
| float | 0.0 |      |
|
|
incandescence
(i )
| float3 | |     |
|
| incandescenceR
(ir )
| float | 0.0 |      | |
|
| incandescenceG
(ig )
| float | 0.0 |      | |
|
| incandescenceB
(ib )
| float | 0.0 |      | |
|
|
lightDataArray
(ltd )
| lightData | NULL |      |
|
| lightDirection
(ld )
| float3 | |     | |
| lightDirectionX
(ldx )
| float | 0.0 |     | |
| | lightDirectionY
(ldy )
| float | 0.0 |     | |
| | lightDirectionZ
(ldz )
| float | 0.0 |     | |
|
|
| lightIntensity
(li )
| float3 | |     | |
| lightIntensityR
(lir )
| float | 1.0 |     | |
| | lightIntensityG
(lig )
| float | 1.0 |     | |
| | lightIntensityB
(lib )
| float | 1.0 |     | |
|
|
| lightAmbient
(la )
| bool | true |     | |
|
| lightDiffuse
(ldf )
| bool | true |     | |
|
| lightSpecular
(ls )
| bool | false |     | |
|
| lightShadowFraction
(lsf )
| float | 0.0 |     | |
|
| preShadowIntensity
(psi )
| float | 1.0 |     | |
|
| lightBlindData
(lbd )
| addr | 0 |     | |
|
|
noise
(n )
| float | 0.75 |     |
|
|
noiseAnimRate
(nanr )
| float | 0.0 |     |
|
|
noiseAspect
(na )
| float | 0.0 |     |
|
|
noiseFreq
(nf )
| float | 0.15 |     |
|
|
normalCamera
(nc )
| float3 | |     |
|
| normalCameraX
(ncx )
| float | 1.0 |     | |
|
| normalCameraY
(ncy )
| float | 1.0 |     | |
|
| normalCameraZ
(ncz )
| float | 1.0 |     | |
|
|
outColor
(oi )
| float3 | |   |
|
| outColorR
(oir )
| float | 0.0 |   | |
|
| outColorG
(oig )
| float | 0.0 |   | |
|
| outColorB
(oib )
| float | 0.0 |   | |
|
|
outGlowColor
(ogi )
| float3 | |   |
|
| outGlowColorR
(ogr )
| float | 0.0 |   | |
|
| outGlowColorG
(ogg )
| float | 0.0 |   | |
|
| outGlowColorB
(ogb )
| float | 0.0 |   | |
|
|
outParticleEmission
(oe )
| float3 | |   |
|
| outParticleEmissionR
(oer )
| float | 0.0 |   | |
|
| outParticleEmissionG
(oeg )
| float | 0.0 |   | |
|
| outParticleEmissionB
(oeb )
| float | 0.0 |   | |
|
|
outTransparency
(ot )
| float3 | |   |
|
| outTransparencyR
(otr )
| float | 0.0 |   | |
|
| outTransparencyG
(otg )
| float | 0.0 |   | |
|
| outTransparencyB
(otb )
| float | 0.0 |   | |
|
|
particleEmission
(e )
| float3 | |     |
|
| particleEmissionR
(er )
| float | 0.0 |     | |
|
| particleEmissionG
(eg )
| float | 0.0 |     | |
|
| particleEmissionB
(eb )
| float | 0.0 |     | |
|
|
particleOrder
(podr )
| integer | 0 |     |
|
|
particleWeight
(w )
| float | 0.0 |     |
|
|
pointObj
(p )
| float3 | 0.0, 0.0, 0.0 |     |
|
|
|
|
|
rayDepth
(rd )
| short | 0 |     |
|
|
renderState
(rdst )
| integer | 0 |    |
|
|
roundness
(rdns )
| float | 1.0 |     |
|
|
solidCoreSize
(scs )
| float | 0.0 |     |
|
|
surfaceColor
(sc )
| float3 | |     |
|
| surfaceColorR
(scr )
| float | 0.4 |      | |
|
| surfaceColorG
(scg )
| float | 0.4 |      | |
|
| surfaceColorB
(scb )
| float | 0.4 |      | |
|
|
surfaceShadingShadow
(sss )
| bool | false |      |
|
|
translucence
(trsl )
| float | 0.5 |     |
|
|
translucenceCoeff
(tc )
| float | 0.0 |     |
|
|
transparency
(t )
| float3 | |     |
|
| transparencyR
(tr )
| float | 0.5 |      | |
|
| transparencyG
(tg )
| float | 0.5 |      | |
|
| transparencyB
(tb )
| float | 0.5 |      | |
|