Go to: Related nodes. Attributes.
Normally, when you do Software rendering, you control the particle incandescence using the Incandescence attribute of the Particle Cloud node. When you do Hardware rendering, you control the particle Incandescence using the attributes in the Particle Shape node. The Particle Shape node allows you to do many things; You can add per-particle attributes, with special expressions to set the incandescence. These values are all used automatically by the Hardware renderer, but not by the Software renderer. The Particle Incand Mapper node allows you to use all these attributes in the Software renderer as well as the Hardware renderer.
To use this node: Create a Particle Incand Mapper node. Connect its Particle Incandescence attribute to the Incandescence attribute of the Particle Cloud object associated with the particles you are rendering. Now when you do Software rendering, particles will get their incandescence from the attributes in the particle shape, just like they would if you were doing a Hardware render.
Note: This node is obsolete, and used for backward compatiblity only The functionality is now provided by the particleSamplerInfo node.
This node is MP safe
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
particleIncandMapper | node | kParticleIncandecenceMapper | kBase kNamedObject kDependencyNode kParticleIncandecenceMapper |
particleTranspMapper, particleColorMapper, particleAgeMapper, particleSamplerInfo, particleCloud
particleIncandescence, particleIncandescenceB, particleIncandescenceG, particleIncandescenceR
Long name (short name) | Type | Default | Flags | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
particleIncandescence
(pi )
| float3 | ![]() ![]() ![]() ![]() | |||||||||||||||
| |||||||||||||||||
| |||||||||||||||||
|