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Pass contribution maps are used to designate specific scene objects and lights that contribute to a given render pass or group of render passes.

Node nameParentsClassificationMFn typeCompatible function sets
passContributionMapnodeauxiliary/lightkPassContributionMapkBase
kNamedObject
kDependencyNode
kPassContributionMap

Related nodes

renderPass, renderLayer, light, renderPassSet

Attributes (5)

active, dagObjects, light, owner, renderPass

Long name (short name)TypeDefaultFlags
active (a) booltrueoutputinputconnectablestorable
The map is applied when this attribute is set to true
dagObjects (o) Messagen/aarrayinputconnectable
Connections to dag objects that are members of the contribution map
light (l) Messagen/aarrayinputconnectable
Connections to lights that are members of the contribution map
owner (ow) Messagen/aarrayinputconnectable
Connection to all parent renderLayers. If there are no parent renderLayers, the pass contribution map applies to all layers.
renderPass (rps) Messagen/aarrayinputconnectable
Connections to child render passes and render pass sets