Pick or unpick visible objects

The following workflow assumes that WindowDisplay > Hardware Shade or Shading (in the Control Panel) has been used to shade your model.

  1. Click in a view window to make it active.
  2. Choose Pick > Pick Visible.
  3. Select or deselect shaded surfaces and meshes in the view, in the same manner as with Pick > Object, that is:
    • Click the to pick an inactive object, and unpick an active object.
    • Click the to replace the content of the pick list with the new selection.
    • Click the to unpick an object.
    • Hold down the key to add to the selection.
    • Use a pick box by clicking and dragging.

    Pick visible only picks shaded (visible) surfaces and meshes, even when using a pick box. You can adjust the view at any time.

    You can click anywhere on the object to pick it, not only on the wireframe.

    Note:

    Geometry that is visible through other geometry with transparent shaders will also be selected.