How to examine DAG node information before exporting or importing.
How to view an animation in shaded mode.
The model is displayed in shaded mode.
If you want to adjust your view, first turn off shaded mode, then move the camera using the hotkeys or the icons in the view title bar. (The camera moves very slowly when you are in shaded mode.)
How to expand a DAG node in the action lister.
If a DAG node is grouped above a hierarchy of other DAG nodes, you can display its descendant nodes by clicking the expand item button next to the node. If you want to expand the complete hierarchy down to the leaf level, hold and select the expand item button.
You can do the same operation on many items in the lister at once by selecting all of them, then doing the action to one of them. For example, you can:
To change the name of a DAG node, camera, shader, or other item in the lister.
Names of actions can also be changed in this way.
When you are in any function in the Action window, you can temporarily enter the Pick function by holding down the key. For example, if you have selectedTransform > Move
in the Action Window, hold down the
key and click some keyframes to select or deselect them, then release the
key and continue with your Transform > Move
operation.
You can also use a box to pick Action Window elements. For example, if you are in Transform > Randomize in the Action Window, and you want to change the selection of keyframes to be randomized, hold down the key and drag a box around picked keyframes to unpick them, or new keyframes to pick, then randomize.
For Animation > Editors > Deformation Control, if you choose CHARACTER BUILDER from the Frame Type menu and toggle Bulging ON, you can edit the bulge definitions in the Bulge Section Editor.
When editing in either the Bulge Selection Editor or Section Editor, you can add new sections or key points by holding the key and clicking and dragging to a new position.
You can delete sections or key points by holding down the (Windows) or
(Mac) key and clicking and dragging to the section or key point you want to delete.
How to export the animation channels from your model to use in other models.
You can save segments of your animation by objects, hierarchies, or scenes, and apply them to another model or scene
How to import animation channels from other models.