Surfaces > Multi-Surface Draft

Creates one or more ruled surfaces by pulling a group of surface curves at an angle to the normal of the original surface(s), or by pulling any number of curves at an angle to a pull vector. The curves can be continuous or disjoint.

The Multi-Surface Draft tool uses surface edges, curves on surface, isoparametric curves, and in Draft mode, even free curves, to create a ruled surface (or group of surfaces) that extends away at an angle to the original surface (or curve).

Note: A ruled surface is flat at every point in a given direction.

You can build a single surface across all of the input curves, provided that they are tangent continuous.

Note: Other related tools are Surfaces > Rolled Edge > Fillet Flange .

Procedures

Create Draft and Flange surfaces

Multi-Surface Draft Control options

Type

Normal – Creates a surface that extends away at a given angle from the normal of the underlying surface(s). By default, the new surface is normal to the underlying surface(s).

Draft – Creates a surface that extends away at a given angle from a specified pull direction vector. By default, the surface is parallel to the pull vector.

In this mode, you can individually select, or box-select, any combination of curves (even free curves), whether they are disjoint (non-touching), G0 (position continuous) or G1 (tangent continuous).

Tip: Use Construction > Vector to create a vector object.
Angle/Draft Angle

The initial angle between the new surface and the normal of the original surface (Normal type), or pull vector (Draft type). The default is 0.0. You can also change this value using the angle/length manipulator when you use the tool. (See Variable option below).

Length

The initial length of the surface from the original curves. You can also change this value using the angle/length manipulator when you use the tool. (See Variable option below).

Double Sided

Turn this option on to build draft surfaces on both sides of a curve simultaneously.

Single Surface

This option only appears if Double Sided is on. Turn it on to build only one surface, extending on both sides of the curve.

Intersect Flanges

Turn on this option to handle corner conditions when two flange or draft surfaces meet. The surfaces will be trimmed or extended so that they join properly at corners.

Left: draft angle = 35; surfaces are extended, intersected and trimmed. Right: draft angle = -35; surfaces are intersected then trimmed.

Flip

Reverses the direction of the new surface(s).

Explicit Control

Turn on this option if you want to specify the exact degree and maximum number of spans in the new surface(s).

Explicit Control Options

U Degree

Degree of the new surface(s) in the U direction. Enter a whole number from 2 to 9. This option only appears if Explicit Control is checked.

V Degree

Degree of the new surface(s) in the V direction. (The surfaces are always of degree 1 in the V direction.)This option only appears if Explicit Control is checked.

Max. Spans

If Surface Type is set to Multiple surfaces, this value specifies the maximum number of spans for each draft surface. If Surface Type is set to Single surface, it specifies the maximum number of spans for each piece of the original surfaces.

This option only appears if Explicit Control is checked, and Bézier Surfaces is not checked.

Draft Vector Options

These options only apply when Type is set to Draft.

X,Y, Z

Select one of these to specify a pull direction along that axis.

View

Select this option to specify a pull direction normal to the current view. The vector is not drawn in the view windows.

If the current view is changed, click Refresh View Vector to update the vector.

Picked

Selecting this option lets you specify the name of an existing vector in the Picked Vector field, or pick the vector in the view. This vector defines the pull direction.

Manip
This option is selected automatically when you update the pull direction by manually modifying the manipulator in the view.
Refresh Vector

This button only appears if View is selected. Click it to update the vector if the view has been modified.

Retain Vector

Click this button to create a vector construction object in the view windows. Unless you do this, the vector direction you specified is used by the tool, but you will not see and be able to re-use the vector.

Note

When Type is set to Draft in the control window, and Draft Vector Options is set to X, Y, or Z, the tool uses the X, Y, and Z axes from the construction plane, if one is set.

The following rules apply:

  • Draft surface direction always respects the current coordinate system.
  • If a draft surface was created in one set of coordinates (construction plane), and is later query-edited in a different one, the Refresh Vector button can be clicked to update the draft direction.

Modify Range

Modify Range

When this option is checked on, Start and End sliders appear in the control window, and arrow manipulators appear on the draft surfaces. Drag these arrows to modify the extent of the draft surfaces across the input curves.

When this option is checked off, the draft surfaces extend to the ends of the input curves.

Start/End
Use these sliders to modify the extent of the draft surfaces. Start and End values of 0.0 and 1.0 respectively, define the original extent.

Range of draft surface (in orange) extends from 0.25 (Start) to 0.75 (End).

Surface Structure

Surface Type

If you choose Single surface, a single surface is built. If you choose Multiple surfaces, a separate surface is created for each of the input curves you selected, and the surfaces are grouped.

Note:

Creating a single surface might add additional spans.

Bézier Surfaces

This option only appears if Surface Type is set to Multiple surfaces. If it is checked on, each surface will be a Bézier patch.

Bézier patches have a single span, and their maximum degree in the U direction is set through the Explicit Control section. The default is the degree of the input curve.

Pick Mask

These options let you choose what types of curves are selectable as input. This is especially useful when using box selection.

Surface Isoparm
Check this option to make surface isoparms selectable as input.
Surface Trim Edge
Check this option to make surface trim edges selectable as input.
Curve

Check this option to make free curves selectable as input.

This option only appears when Type is set to Draft.

Curve-on-surface
Check this option to make curves-on-surface selectable as input.

Control Options

Auto Update

Turn on this option to have the new surface automatically re-calculated and displayed as you modify the option values or make adjustments to the manipulators.

If it is off, you must click the Update button in the lower right corner of the window to update the surface(s).

Tip:

If Auto Update is turned off, you can also use the spacebar to click the Update button.

Inter Surface Continuity

Checking on this option displays continuity locators between the output surfaces, indicating whether or not they are tangent continuous. Green T locators indicate that the surfaces are tangent continuous while red/yellow T locators indicate they are not.

The Continuity Angle fromPreferences > Construction Options is used when testing for tangent continuity, and a shared boundary is only checked if it doesn't present any gap larger than the Topology Distance tolerance (also found in Construction Options).

Only natural (non-trimmed) edges are checked.

Tangent Angle Maximum
This option is only available when Inter Surface Continuity is checked on. It is used to exclude "corners" from the check. If, at any check point along a shared boundary, the angle between surface normals is larger than this value, then tangent continuity is not reported along that boundary. The default is set to 30.0 degrees.
Continuity Check

Turn on this option to check for positional continuity between the newly created surface(s) and the original surface(s). A green P means positional continuity exists.

Chain Select

If this box is checked, selecting a surface curve also selects all other surface curves that are tangent continuous with it.