Creates a part file and derives the selected objects from the source part into the new part.
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Ribbon:
Manage tab
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Derive style |
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Status |
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Part information |
Part name. Enter the name of your new part. Template. Select or browse to the part template from which the new part is created. New file location. Enter or browse to the location where the new part is saved. Use to select a part that exists, if appropriate. Default BOM structure. Select the bill of materials structure for the new part. |
Place part in target assembly |
Select to place the new part into an assembly. If this option is selected, the Make Part process will:
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Assembly information |
Target assembly name. Enter the name of your new assembly. Template. Select or browse to the assembly template from which the new assembly is created. New file location. Enter or browse to the location where the new assembly is saved. Use to select an assembly that exists, if appropriate. Default BOM structure. Select the bill of materials structure for the new assembly. |
Show all objects |
Select to show all derivable objects regardless of their Export status. |
Scale factor |
Select or enter a scale factor to apply to the derived objects. The default value is 1.0. Note: Selected sketch block definitions and their instances are scaled. The scale factor is appended to the block name to indicate the block was scaled.
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Mirror assembly |
Select to mirror the assembly. Specify the XY, XZ, or YZ origin work plane as the mirror plane. Note: Sketch block instances of selected block definitions are mirrored. However, the block definitions are not mirrored.
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OK |
Click OK to execute Make Part and close the dialog box. The target part and target assembly are not saved to disk. You save both when the target assembly is closed. |
Apply |
Click Apply to execute Make Part and keep open the dialog box. The target part and target assembly are saved to disk but neither are opened. The source part window remains open and the Make Part command remains active so you can continue to select different objects and create more parts. |