Create cylinder

  1. On the ribbon, click Model tab Primitives panel Cylinder .

    If there are no planar features in the model, click an origin plane or a work plane. If the model contains planar features, you can click a planar face.

  2. Click to define the center of the cylinder, move your cursor, and then click to define the diameter.
  3. If there are multiple bodies in the part file, click the Solids selector to choose the participating body.
  4. In Operation, click Join , Cut , or Intersect with another feature. To create a solid body, click New solid .
  5. In Extents, click the down arrow, and then select a method to terminate the extrusion. For base features, some methods are not available.
    • Direction (one direction), or Symmetric (extrude in two directions with half the total value) Enter the distance of the extrusion.
    • Asymmetric (extrude in two directions with different values) Enter a value for the positive distance. Enter a second value for the negative distance.
    • To Next Click the direction of the extrusion.
    • To Click a sketch point, work point, model vertex, work plane, or the End termination surface.
    • For the Between method Click the Start and End termination surfaces.
      Note: For To and Between extents, if termination options are ambiguous, such as on a cylinder or irregular surface, to specify direction, click More Flip. By default, the extrusion terminates on the maximum-distance surface. To terminate on the nearest-distance surface, click Minimum Solution.
    • All Click the direction of the extrusion, or to extrude equally in both directions.
  6. On the More tab, enter a taper angle, if necessary. In the graphics window, an arrow shows the taper direction. When you use Distance-Distance, you can apply a taper angle to both directions.

    Results preview on the model.

  7. If appropriate, to place an iMate automatically on a closed loop (such as extruded cylinders, revolves, and holes), click Infer iMate.
  8. Click OK.