Modifies image and procedural map properties.
Edit a material, and click the image thumbnail to open the image in the Texture editor.
Tools tab Materials and Appearances Material Browser Material Editor Texture Editor
Use the Texture Editor to create high end materials. The property settings available for edit are based on the selected map type.
The thumbnail preview reflects changes in map properties. You can enlarge or reduce the size of the preview area with the grip at the lower right of the preview space.
Specifies the name of the image to change. Displays an open file dialog box where you can navigate to and select a replacement image.
Works like a light shining on the image. Lower numbers to darken the image.
Replaces the current map with its negative.
Controls the three standard transformations: position, scale, and repeat.
Link Texture Transforms
Propogates all changes to the Position, Scale, and Repeat settings of this attribute to all other attributes within the material that use a texture.
Controls the coordinates and rotation of the map.
Controls the scaling of the maps on materials.
Controls the creation and modification of a map pattern.
Tile Tiles the map within the assigned area of the material.
None Specifies no modifications to the map pattern.
Shaded visual styles do not use all texture properties for display. When you edit an unused texture property, the canvas display does not change to show the modification. To see the change, switch to the Realistic visual style, and disable ray tracing. For more information about which properties display with Shaded visual styles, see Appearance Editor dialog box .