You can publish the simulation in Inventor Studio and produce high quality video output containing lighting, shadows, backgrounds, and so on.
- Reenter the Dynamic Simulation environment and run the simulation. After running the simulation, do not leave the run environment.
- In the Animate panel, click Publish to Studio.
- In the Studio environment, set up the following for your simulation:
- Camera position, type, and associated settings.
- Lighting style and its associated settings.
- Scene style and its associated settings.
- Different appearances, if desired.
If you are not experienced with Inventor Studio, take time to complete a Studio tutorial to get familiar with the animation commands it provides. Then, return to this part of the Dynamic Simulation tutorial and output your simulation to Studio.
- Click the Animation Timeline command to display the timeline.
- Set the timeline slider to the time at which the animation action is to end, such as 2 seconds.
- In the browser, expand the Animation Favorites folder. Right-click the Simulation Timeline parameter, and click Animate Parameters.
- Set the Action End value to 200 ul.
- Click OK.
- In Studio, add lighting and scene styles as needed. Create the camera angles you will use and complete the preparation of your animation.
Note: If you have not used Inventor Studio to create animations previously, you may want to do the rendering and animation tutorials, which cover the information for this step.
- Click the Render Animation command .
- On the General tab, the styles you set up are the active ones. If not, select them from the various lists.
- On the Output tab, click the box next to Preview No Render. It produces a test render for reviewing the animation action. Click OK to render a preview.
- Once you confirm the animation is playing like you want, cancel the Preview option and render the simulation final animation with lighting and scene styles. Click OK to render a realistic-looking simulation.
Note: You may want to render images at a few different time positions to ensure the lighting and scene styles look like you expect, then render the animation.
- Save the assembly.
Previous | Next