Set up and Render a Scene

To set up and render a scene

  1. Choose Home tab Tools panel Presenter to open the Presenter window.
  2. Set up the scene.
    • Use the Materials tab to drag and drop materials onto items in the model.

      You can use the predefined materials, or create your own from the templates in the Materials tab (see Use Presenter Materials for more details).

      Or

      Use the Rules tab to set up rules which define project-wide material application (see Use Presenter Rules for more details).

    • Use the Texture Space tab to more accurately map materials onto items in the scene (see Use Presenter Texture Space for more details on this).
    • Use the Lighting tab to set up additional lighting (see Use Presenter Lights for more details).
    • Use the Effects tab to add background and foreground effects to the scene (see Use Presenter Rendering Effects for more details).
    • Use the Rendering tab to select a rendering style for the render (see Use Presenter Rendering Styles for more details).
  3. At any point, you can click Render to start the rendering process in the Scene View. The rendering process can be stopped at any point by clicking Stop.
  4. Click Clear to clear the render in the Scene View, and return to an OpenGL interactive view.