Edit Lights

You can edit a light in the palette by double-clicking it, or right-clicking and choosing Edit on the context menu.

There are six types of light visible in both Viewport interactive renders and photorealistic renders:

There are an additional three types of light visible only in photorealistic renders:

Note: A complete reference manual for all light types is included with the Autodesk Navisworks API (see \API\COM\documentation\shaders.chm). The Autodesk Navisworks API is included with Autodesk Navisworks 2014; it’s an optional feature in the installer, and is installed by default into the API subfolder in the Autodesk Navisworks installation folder.

Each light type has its own parameters, and the editor for a Point Light is shown here:

Point, distant, spot and projector lights have a Location parameter. Distant and spot lights additionally have a To parameter. See Add and Position Lights for more information.

Note: If the Presenter profile in the Options Editor (see Presenter Page for more information) is set to Advanced, the dialog box will include a full list of available parameters and allow you to change the type of a light.

Point, distant, spot, sky, sun, projector and goniometric lights have the Shadows parameter. See Shadow Casting for more information.

Editing parameters in the dialog box will interactively alter the scene with those changes.

At any time, click Apply to apply the parameter edits to the light in the scene.

You can save an edited light for use in other scenes by dragging it onto the My Lighting user archive.