Erosion

One of the leading causes of equipment failure in harsh flow environments is surface erosion due to high-velocity liquid flow impingement. Understanding where erosion may occur is essential for designing for greater durability and longer service life.

Contaminants such as sand, quartz, and fly ash cause material erosion as they recirculate and impinge against valves and other machinery. In the oil and gas industry, engineers evaluate this Ductile erosion based on the "mesh size" of the particle. The mesh size is the largest particle size that is likely to be found in a system. This phenomenon is also referred to as "washout."

Autodesk Simulation CFD uses Lagrangian particle tracking with the Edwards Model to compute erosion. A low particle concentration assumption (not a slurry erosion model) is employed, and results are presented as a scalar result quantity. This facilitates design comparison, and removes the guesswork from interpreting erosion predictions.

The erosion model uses angle of attack bounce data and the Brinell material hardness to compute the material volume removal rate. This approach qualitatively identifies areas subject to erosion. It illustrates the relationship between the flow and erosion trends, which can lead to erosion reduction through design improvements.

For more about the theoretical background of erosion, click here.

View Erosion with Massed Particle Traces

Setup and run the simulation using standard modeling practices. (There are no steps to perform prior to launching the calculation.)

  1. Create a results plane, and move it to an inlet. Open the Trace dialog.
  2. Select Rectangular grid as the trace seeding method, and check Use grid spacing. (Note that the other seeding methods are also suitable.)

To adjust the Grid spacing density...

  1. Enable vectors on the results plane.
  2. On the Vector settings tab of the Plane Control dialog, drag the Grid spacing slider.
  1. Click Add trace set.
  1. Click Trace list...
  2. Click Mass... near the bottom of the Traces dialog.

Properties of Sand

These are the properties of sand, the cause of erosion in many systems:

  1. On the Mass dialog, click Enable/Update Erosion.
Note: The erosion rate is a function of the number of traces. A higher number causes smoother erosion results and higher erosion rate values. Be careful, however, not to prescribe so many traces as to exceed the graphics memory of your computer. The number of traces to be created is displayed when using the Grid Spacing method. A good limit for most computers is 1000 traces.
Note: The erosion legend units are in terms of mass rate / area. This is based on a particle rate of one particle per unit time at each seed location.

It is a good idea to hide the traces after erosion results are generated. This improves graphical performance significantly, and makes it easier to view erosion on surfaces of the model.

To update the erosion results after modifying any of the parameters on the Mass dialog, click Enable/Update Erosion.

The Erosion Rate result is not available while the simulation is running, and is removed when a simulation is continued. Follow the procedure described above to display erosion after the simulation is stopped.

Erosion Example

The Erosion Rate result appears on particle traces and on wall surfaces. Traces show the interaction between the flow and solid obstructions. The erosion scalar distribution shows the relative severity of the erosion.

In the following example, flow enters a valve, turns, and impinges on the pressure face of the poppet. These traces do not include mass, and simply illustrate the flow distribution:

When mass is enabled on the traces, we see how particles in the flow impinge on the outside area of the bend and on a relatively small area of the poppet face:

The areas of highest erosion occur on the outside radius of the elbow and on the lower portion of the poppet face:

Material Hardness

The Brinell value is used to characterize the hardness of the material. This is an important parameter for predicting the erosion rate because a softer material typically erodes faster than a harder material.

The Hardness value is available from the Results > Materials branch of the Design Study bar. Because hardness is an attribute that only applies to solid materials, hardness values specified on fluid parts are automatically assigned to the wetted wall surfaces of that fluid part. Surfaces that are shared between a fluid part and a solid part are assigned the hardness value assigned to the solid part.

There are three ways to select entities to assign hardness:

To assign the hardness value:

  1. Click Set material hardness....
  2. Enter the hardness value in the Set Hardness Value dialog.
  3. On the Mass dialog, click Enable/Update Erosion.
Note: Material Hardness applies only to solid parts that are meshed. Unmeshed solid part names are included in the Results branch with a strike-through, but only as a way to enable appearance modification. Hardness values applied to unmeshed parts are not used in the Erosion calculation.

Comparing Erosion across Multiple Scenarios

To view summary images showing erosion in the Design Review Center, perform the following procedure:

  1. After creating an erosion view, save a Summary Image.
  2. Save a view settings file containing the massed particle traces used to compute erosion. This ensures that the same number of traces is used in each scenario. (This is essential to ensure consistent results.)
  3. Open each scenario, and apply the view settings file. Open the Massed Traces dialog, and click Enable/Update Erosion.
  4. In the Decision Center, update the Summary Image. Use the Design Review Center to compare the results from each enabled scenario.