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				Related nodes. Attributes. 
 The Env Sky texture is an environment map that generates images of a
 planetary atmosphere as seen from the surface of a planet.
 
 Sky attributes let you control the composition of the atmosphere and the
 cloud layer.  If no floor is specified, the environment below the horizon
 is a vertical mirror reflection of the environment above the horizon.
 If you specify a floor, you can set it to a color or use a texture map.
 
 If a floor is specified and the camera point-of-view drops below that
 floor, then the sky will turn red as a warning.
 
 You can use the Env Sky texture as a reflection map, by connecting
 its Out Color attribute to the Reflected Color attribute of an specular
 shader, such as Blinn or PhongE.  You can also use the Env Sky texture
 as a background, by connecting it to an image plane.  For best results,
 scale the sky so it is in proportion to the half-height of the image plane.
 
 Aside from the attributes listed here, Env Sky inherits additional
 attributes from TextureEnv.
 
 In the table below, important attributes have their names listed
 in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| envSky | textureEnv | texture/environment:drawdb/shader/environment/envSky | kEnvSky | kBase kNamedObject
 kDependencyNode
 kTextureEnv
 kEnvSky
 | 
Related nodes
layeredTexture, envCube, envSphere, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (53)
The following quick index only shows top-level attributes (too many attributes to show them all): airDensity, altitude, azimuth, blur, cloudBrightness (3), cloudSamples, cloudTexture, density, dustDensity, elevation, floorAltitude, floorColor (3), floorSamples, haloBrightness (3), haloSize, hasFloor, pointCamera (3), power, refPointCamera (3), size, skyBrightness (3), skyRadius, skySamples, skyThickness, sunBrightness (3), sunsetBrightness (3), threshold, totalBrightness, useTexture
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| pointCamera(p) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | pointCameraX(px) | float | 0.0 |     |  |
 | 
| |  |  | pointCameraY(py) | float | 0.0 |     |  |
 | 
| |  |  | pointCameraZ(pz) | float | 0.0 |     |  |
 | 
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| totalBrightness(tb) | float | 1.0 |      | 
|
|  | 
| sunBrightness(su) | float3 | 0.5, 0.5, 0.5 |     | 
|
| |  |  | sunBrightnessR(sur) | float | 0.0 |      |  |
 | 
| |  |  | sunBrightnessG(sug) | float | 0.0 |      |  |
 | 
| |  |  | sunBrightnessB(sub) | float | 0.0 |      |  |
 | 
|  | 
| haloBrightness(hb) | float3 | 0.5, 0.5, 0.5 |     | 
|
| |  |  | haloBrightnessR(hbr) | float | 0.0 |      |  |
 | 
| |  |  | haloBrightnessG(hbg) | float | 0.0 |      |  |
 | 
| |  |  | haloBrightnessB(hbb) | float | 0.0 |      |  |
 | 
|  | 
| elevation(e) | angle (double) | 45.0deg |      | 
|
|  | 
| azimuth(az) | angle (double) | 145.0deg |      | 
|
|  | 
| size(sz) | float | 0.531 |     | 
|
|  | 
| blur(b) | float | 1.0 |     | 
|
|  | 
| skyBrightness(sk) | float3 | 0.5, 0.5, 0.5 |     | 
|
| |  |  | skyBrightnessR(skr) | float | 0.0 |      |  |
 | 
| |  |  | skyBrightnessG(skg) | float | 0.0 |      |  |
 | 
| |  |  | skyBrightnessB(skb) | float | 0.0 |      |  |
 | 
|  | 
| airDensity(ad) | float | 1.0 |      | 
|
|  | 
| dustDensity(dd) | float | 0.0 |      | 
|
|  | 
| skyThickness(st) | float | 1000.0 |     | 
|
|  | 
| skyRadius(sr) | float | 50.0 |     | 
|
|  | 
| hasFloor(hf) | bool | true |     | 
|
|  | 
| floorColor(fc) | float3 | 0.4, 0.4, 0.4 |     | 
|
| |  |  | floorColorR(fcr) | float | 0.0 |      |  |
 | 
| |  |  | floorColorG(fcg) | float | 0.0 |      |  |
 | 
| |  |  | floorColorB(fcb) | float | 0.0 |      |  |
 | 
|  | 
| floorAltitude(fa) | float | -10.0 |     | 
|
|  | 
| useTexture(ut) | bool | false |     | 
|
|  | 
| cloudTexture(ct) | float | 1.0 |      | 
|
|  | 
| cloudBrightness(cb) | float3 | 0.5, 0.5, 0.5 |     | 
|
| |  |  | cloudBrightnessR(cbr) | float | 0.0 |      |  |
 | 
| |  |  | cloudBrightnessG(cbg) | float | 0.0 |      |  |
 | 
| |  |  | cloudBrightnessB(cbb) | float | 0.0 |      |  |
 | 
|  | 
| sunsetBrightness(ss) | float3 | 1.0, 1.0, 1.0 |     | 
|
| |  |  | sunsetBrightnessR(ssr) | float | 0.0 |      |  |
 | 
| |  |  | sunsetBrightnessG(ssg) | float | 0.0 |      |  |
 | 
| |  |  | sunsetBrightnessB(ssb) | float | 0.0 |      |  |
 | 
|  | 
| density(d) | float | 1.0 |     | 
|
|  | 
| threshold(t) | float | 0.5 |     | 
|
|  | 
| power(po) | float | 1.0 |     | 
|
|  | 
| altitude(a) | float | 0.2 |      | 
|
|  | 
| haloSize(hs) | float | 20.0 |      | 
|
|  | 
| skySamples(ssa) | float | 5.0 |     | 
|
|  | 
| floorSamples(fsa) | float | 1.0 |     | 
|
|  | 
| cloudSamples(csa) | float | 5.0 |     | 
|