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				Related nodes. Attributes. 
 The Wood texture simulates wood by projecting a two-dimensional
 pattern. This pattern consists of layers of concentric rings defined
 by veins and filler.  When you map the Wood texture to
 a surface, the surface will appear to be carved out of wood.  If you
 map the same Wood texture to several surfaces, they will appear to
 be carved from a single block of wood.
 Aside from the attributes listed here, Wood inherits many attributes
 from Texture3d.
 In the table below, important attributes have their names shown
 in bold in the Description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| wood | texture3d | texture/3d:drawdb/shader/texture/3d/wood | kWood | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kWood
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (44)
age, amplitudeX, amplitudeY, center, centerU, centerV, depth, depthMax, depthMin, fillerColor, fillerColorB, fillerColorG, fillerColorR, grainColor, grainColorB, grainColorG, grainColorR, grainContrast, grainSpacing, layerSize, normalCamera, normalCameraX, normalCameraY, normalCameraZ, randomness, ratio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX, ripplesY, ripplesZ, veinColor, veinColorB, veinColorG, veinColorR, veinSpread, xPixelAngle
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| xPixelAngle(xpa) | float | 0.002053 |     | 
|
|  | 
| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
 | 
|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 | 
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| fillerColor(fc) | float3 | 0.824, 0.627, 0.471 |     | 
|
| |  |  | fillerColorR(fcr) | float | 0.0 |      |  |
 | 
| |  |  | fillerColorG(fcg) | float | 0.0 |      |  |
 | 
| |  |  | fillerColorB(fcb) | float | 0.0 |      |  |
 | 
|  | 
| veinColor(vc) | float3 | 0.157, 0.078, 0.039 |     | 
|
| |  |  | veinColorR(vcr) | float | 0.0 |      |  |
 | 
| |  |  | veinColorG(vcg) | float | 0.0 |      |  |
 | 
| |  |  | veinColorB(vcb) | float | 0.0 |      |  |
 | 
|  | 
| veinSpread(v) | float | 0.25 |      | 
|
|  | 
| layerSize(ls) | float | 0.05 |      | 
|
|  | 
| randomness(rd) | float | 0.5 |      | 
|
|  | 
| age(a) | float | 20.0 |      | 
|
|  | 
| grainColor(gc) | float3 | 0.118, 0.039, 0.0 |     | 
|
| |  |  | grainColorR(gcr) | float | 0.0 |      |  |
 | 
| |  |  | grainColorG(gcg) | float | 0.0 |      |  |
 | 
| |  |  | grainColorB(gcb) | float | 0.0 |      |  |
 | 
|  | 
| grainContrast(gx) | float | 0.5 |      | 
|
|  | 
| grainSpacing(gs) | float | 0.01 |      | 
|
|  | 
| center(c) | float2 | 0.5, -0.5 |     | 
|
|  | 
|  | 
|  | 
| amplitudeX(ax) | float | 0.0 |      | 
|
|  | 
| amplitudeY(ay) | float | 0.0 |      | 
|
|  | 
| ratio(ra) | float | 0.35 |      | 
|
|  | 
| ripples(r) | float3 | 1.0, 1.0, 1.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| depth(d) | float2 | 0.0, 8.0 |     | 
|
|  | 
|  |