In this lesson, you create a group of mr Proxy objects, and associate each proxy with an .mib file such as the ones you saved in the previous lesson. Then you assign each proxy a material from your mytrees material library.
Set up the lesson:
The new scene features a rolling terrain intersected by a riverbed.
Create an mr Proxy object and associate it with an .mib file:
The proxy object you create can be of any size.


Proxy File group, click the 
3ds Max opens a file dialog. Go to the \sceneassets\renderassets folder, choose elm1_winter.mib, then click Open.

The scale of the imported proxy file is too large.
Proxy File group, set the Scale spinner to 0.1 to reduce the proxy to one-tenth its default size. 

Copy the original proxy and change the tree types:
+move the proxy to the right. 
Object group, make sure Copy is chosen, then set Number of Copies to 3. Click OK. 
Proxy File group, click the
+move them once, downward. In the Clone Options dialog, make sure Copy is chosen, then click OK. 
Render the result:

Tree proxies with the same material
The tree proxies have different shapes and leaf densities, but their leaves and trunks are all the same color. In the next procedure, you will associate each proxy with a material you saved earlier in the material library.
Assign materials to the tree proxies:
Material/Map Browser.
+click to select Elm-Winter and Oak-Winter, then drag the Tree-Winter material from the Material/Map Browser
mytrees.mat group, and drop this material on your selection. 
3ds Max opens an Assign material dialog. On the dialog, make sure Assign To Selection is chosen, then click OK.


Tree proxies after receiving materials from the material library
Now you have eight different types of trees that are ready to be multiplied and distributed across your scene.
Save your work: