Now you will use many of the techniques from the previous lesson to create an upper cabinet.
Set up the lesson:
Create the upper left cabinet board:

Referring to our diagram, you can see that the length of the board you will specify in the next step should be 11 3/4”.

The height for upper cabinets of this design is variable, to account for the presence of appliances, sinks, windows, and so on. In this case, the upper cabinet will be installed on a wall with nothing between it and the base cabinet, so you will give it a height of 39”. You will specify this height as a negative value, so you can better position the cabinet as part of the total 93” allowable space.
Keep in mind that as soon as you type in the values, 3ds Max converts the decimal portions to multiples of 1/32”.
The top of the box is now above the base cabinet at the proper height.
Now you need to align the box with the left side of the lower cabinet.
Align Position (World) group, make sure X Position is on and Y Position and Z Position are off. In the Current Object group, choose Minimum and in the Target Object choose Minimum, then click Apply. 
Left panel of upper cabinet aligned with left panel of lower cabinet
Add polygon edges:
Convert To Editable Poly.
Polygon Modeling panel, activate
Edit panel, click A green virtual loop will now display as you position your cursor near an edge, to help you visualize loop placement.
3ds Max creates an edge loop that is perpendicular to the edge you clicked.


This value represents the distance from the floor to the top of the board, (93”), less the height of the board itself (39”), plus the width of the board cut line you want to create (–0.75”).

This value represents the cut line for the 0.75-inch back board you will soon create.
You now have all the divisions required to build upon this cabinet component.

Polygon Modeling panel, click Create a second cabinet board:
Object group, choose Copy, and then click OK. 
Align Position (World) group, make sure X Position is on and Y Position and Z Position are off. In the Current Object group, choose Maximum, and in the Target Object group, choose Maximum, then click OK.
Geometry panel, click Create the top, bottom, and back boards:
Polygon Modeling panel, activate
+click to select the polygons that form the attachment points for the right-hand board. 
+click to select the corresponding polygons on the left panel.
Polygons panel, click 3ds Max connects the selected polygons.
+Z to undo the orbit. 
Bottom, top, and back panels created from selected polygons
Polygon Modeling panel, activate
Modify Selection panel, activate
Loops panel,
+click 



Create shelves:
Like the shelf you created for the base cabinet, this value represents the full width of the cabinet (18 inches), less a 3/4 inch width of each side board, less another 1/8 inch space to provide room to remove the shelf, if needed.
Set Length to 10.5, which will be the depth of the shelf, and Height to 0.75, which is the thickness of the cabinet boards.
Align Position (World) group, turn on X Position, Y Position, and Z Position, and in the Current Object and Target Object groups, choose Center, then click OK. 
+move the shelf upward on its Z axis, and in the Clone Options dialog
Objects group, make sure Copy is on, then click OK. 
Polygon Modeling panel, click Modify Mode to turn it on. On the Geometry panel, click Next, you will assign material IDs to the polygons so they can receive different sub-materials.
Assign Material IDs:

Dragging and dropping is an alternative way of applying materials.
Polygon Selection panel, activate
+A to select all the polygons in the upper cabinet.
Properties panel
drop-down portion, click
.
+click to select the polygons that face forward, as shown in the next illustration. 
drop-down portion, click
. 
Polygon Selection panel, click Adjust the pivot:
Finally, modify the upper cabinet so that its local coordinates, represented by its pivot point, are the same as those of the lower cabinet. This way, the next time you want to place the upper cabinet in the scene, it will be positioned at the correct height in relation to the floor and in line with the lower cabinet.
Move/Rotate/Scale group, click to turn on Affect Pivot Only.
Align Position (World) group, turn on X Position, Y Position, and Z Position and in the Current Object and Target Object groups, choose Pivot Point, then click OK. 
Left: Upper cabinet before pivot alignment
Right: Upper cabinet after pivot alignment
Adjust Pivot rollout
Move/Rotate/Scale group, click to turn off Affect Pivot Only. Save your work: