Modeling in 3D is similar to sculpting. Many different techniques can be used to create the objects in your scene. The techniques you learn in these tutorials can be adapted to any style of modeling you need to perform. For instance, if you're building models that will be incorporated into a game, you'll be most interested in low-polygon modeling techniques. The same techniques will be equally beneficial when building highly detailed models for architectural presentations or motion pictures.
Building models created with 3ds Max
Features Covered in This Section
- Creating primitive objects
- Using a modifier to alter an object's shape.
- Cloning objects to build complex geometry
- Aligning objects to each other
- Creating an array of objects
- Using Boolean operators to change the shape of an object
- Editing a model at sub-object levels
- Creating and editing spline objects
- Converting splines into geometry
- Extending polygons using various extrusion techniques
- Using images to assist your modeling
- Using the Symmetry modifier to produce a mirrored duplication of an object
- Using the Graphite Modeling Tools ribbon to edit Editable Polygon objects
- Using Containers