The Hierarchy Browser is nonmodal: You can leave it open while you edit objects in viewports and elsewhere in the 3ds Max interface.
To view the hierarchy:
- Import an OpenFlight file.
See OpenFlight (FLT) Files for general information, and Importing OpenFlight (FLT) Files for a specific user-interface description.
- Open the Flight Studio utility.
- Click the Modify Hierarchy/Attributes button.
This opens the Hierarchy Browser.
- The Hierarchy window displays a single node, called Scene Root. To expand the scene graph, click the plus (+) icon to the left of Scene Root.
To select a node and all its children:
- On the Hierarchy Browser toolbar, turn on Subtree.
- Highlight a node by clicking its icon in the Hierarchy window.
The node and all its children are now highlighted.
To copy a Hierarchy Browser selection to 3ds Max viewports:
- Highlight a node or nodes in the Hierarchy window.
- Click (Select Set).
To copy a 3ds Max viewport selection to the Hierarchy Browser:
- Select an object or objects in 3ds Max.
- Click (Select Get).
To change attribute values:
- Highlight a node in the Hierarchy window by clicking its icon.
- In the Node Attributes window, click the Value field to the right of the Attribute name.
- Change the attribute value by typing or choosing from the drop-down list.
- Press .
To change a node name:
- Highlight a node in the Hierarchy window by clicking its icon.
- Click the text of the node name.
The name becomes an editable text field.
- Type in the name change, then press or click outside the edit field.
To move a node in the hierarchy:
- Highlight a node in the Hierarchy window by clicking its icon.
- Drag the node to the name of another node that will become the parent.
- Drop the node by releasing the mouse.
The node you dragged is now a child of the node over which you dropped. If the parent has multiple children, the node you moved becomes the last child.
To create a new node:
- Highlight a node in the hierarchy by clicking its icon.
The selected node will be the parent of the new node. (To create a top-level node, first highlight Scene Root.)
- Choose the node type from the drop-down list at the right end of the Hierarchy Browser toolbar.
- Click Create.