Switch Attributes Dialog (Flight Studio Utility)

The Switch Attributes dialog lets you edit the mask data of a selected Switch node.

Interface

Value field

Shows the current mask value. The mask is a string that can include only 1 and 0. You can enter a new mask value in this field.

Mask Index

This spinner shows the index of the mask that is selected for editing. The selected mask controls the display of the children of the Switch node in 3ds Max, based on the state of the Show Mask In Viewport checkbox.

Show Mask in Viewport

When on, the display of the models in 3ds Max viewports corresponds to the current mask.

New

Click to add a new mask to the Switch node. Initially, all bits are set to zero (0, off).

Delete

Click to delete the selected mask. Masks with higher indices automatically move down to fill the empty index position.

Set

Click to turn on the display of all the children of the Switch node. Clicking Set changes all mask bits to one (1).

Clear

Click to turn off the display of all the children of the Switch node. Clicking Clear changes all mask bits to zero (0).

Invert

Click to toggle each bit in the mask. Each child that was previously zero is changed to one, and each child that was previously one is changed to zero. This inverts the display of the children of the Switch node.