Object Suboperator

Use the Object suboperator to acquire properties from reference objects.

Interface

Output Type
This read-only field displays the suboperator output type as determined by the active Object Property setting.
Object Property
Lets you choose the property to acquire from a drop-down list. A brief explanation of the active choice appears under the list box.
Note: For an explanation of the Pair input used by the Point Position option, see Data Types.

Objects group

Static Objects
When on, indicates that the object's shape is not animated.
Subframe Sampling
When on, the data is sampled more frequently; the benefit is greater accuracy, while the cost is longer processing times.
Separate Indexing For
Turn on Group Members or Children to account for individual objects within groups or hierarchies.

Data Wiring group

T2 As Objects Timing
When off, the object’s properties are acquired at the current frame. When on and Time channel data are plugged in, the object’s timing can be adjusted according to the input Time data. This way it is possible to get the Object pivot position, say, 10 frames ahead—you can use a Value suboperator that has an animated Time output that runs 10 frames ahead of the current frame, and wire it into the Object suboperator.
I3 Designates Objects
Adds an Integer input for specifying an object index as defined by the Select Object suboperator.
P4 As Local Coordinates
Activates a Pair input for specifying local coordinates.
V4 As Particle Position
Activates a Vector input for specifying local coordinates.