The default ShaderFX shader is set to use three lights. All three start by using the default 3ds Max light. This makes the object appear extra bright.
To improve lighting, you can either pick different light objects or set MaxNumberLights to 1 on the ShaderFX Material node.
(The ShaderFX shader supports no more than three lights, so values greater than 3 have no effect.)
You can also use the ClampDynamicLights setting to dynamically change the number of lights that the shader uses. This setting appears on the ShaderFX editor Properties panel, and also on the Parameters rollout in the Material Editor.
Light controls for a ShaderFX shader appear on the Parameters rollout in the Material Editor. (These are the only controls on the rollout unless you add custom nodes; see Adding ShaderFX Nodes to the Material Editor.)
The ShaderFX shader can have no more than three lights, so a ClampDynamicLights value greater than 3 is equivalent to 3. Change ClampDynamicLights to 1 or 2 to reduce the amount of lighting used. A value of 0 turns off lighting altogether.
This choice has no effect if the light type is Omni (3).