With this feature, artists and programmers can design shaders that match those of their game engine. Using your game assets and textures inside 3ds Max viewports is now made easier.
To get started, see Create a ShaderFX Shader.
Enhancements to the ShaderFX real-time visual shader editor offer expanded shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. With new node patterns—wavelines, voronoi, simplex noise, and brick—as well as a new bump utility node and a searchable node browser, game artists and programmers can create and exchange advanced shaders more easily.
FBX has been updated to improve sharing ShaderFX textures between these products.