The Width from Color shader bases the thickness of contours on the brightness of the color of your materials. The brighter the color, the thinner the contour.
Although the name of the shader uses the word "Color," it would be probably more appropriate to call this shader "Width from Brightness," because only the brightness of a color is taken in consideration.
The color used for rendering the contour lines.
The relative thickness of the thinnest contour lines, where rendered material colors are brightest.
The relative thickness of the thickest contour lines, where rendered material colors are darkest.