Controls on the Object Properties rollout for bones let you turn other objects into bones. They also control bone rigidity and alignment.
When turned on, the selected bone or object behaves as a bone. Turning this option off causes the object to stop behaving like a bone: there is no auto alignment or stretching. Default=on for bone objects, off for other kinds of objects.
When turned on, the bone maintains its length. When turned off, the bone's length is based on the translation of its child bone. This option is available only if Bone On is on. Default=on.
When turned off, the bone's pivot point doesn't align to its child object. The translation of a child bone will not be converted into rotation of the parent. Instead, the child is allowed to move away from the parent's X axis. This option is available only if Bone On is on. Default=on.
When turned on, any stretching of the bone that results in a negative scale factor will be corrected to a positive number. This option is available only if Bone On is on. Default=on.
Causes the bone's X axis to realign and point at the child bone (or the average pivot of multiple children). Normally this alignment is maintained, and there is no need to use this option. However, it is possible for the bones to come out of alignment by turning off Auto-Align and moving a child bone. Use Realign to align the bone back to its child. This option is available only if Bone On is on.
Stretches the bone to reach its child object if the child has been moved away from the bone. This option is available only if Bone On is on.
Resets a stretched bone's internally calculated scale to 100% on each axis. Using this option avoids unexpected behavior due to objects which are both linked and scaled. This option has no visual effect on the bone. This option is available only if Bone On is on.
Under the Correct Negative Stretch options is a text display giving information about the number of bones selected and the respective stretch factor for all three axes. If more than one bone is selected, the Stretch Factor text displays undefined.
Determines what kind of stretch takes place when the child bone is transformed and Freeze Length is off. Default=Scale.
Determines the axis used for the stretch.