The Wind space warp simulates the effect of wind blowing particles generated by a particle system. Wind is directional. Particles moving in the direction of the wind arrow accelerate. Particles moving against the arrow decelerate. In the case of spherical wind, motion is toward or away from the icon.
Wind changing the direction of the spray of a fountain
Wind is similar in effect to the Gravity space warp, but has added parameters for turbulence and other features characteristic of wind in the natural world.
Wind effect on snow and spray
To create wind:
The wind icon appears. For planar wind (the default), the icon is a wireframe square with a direction arrow coming out of one side. For spherical wind, the icon is a wireframe sphere.
The initial direction of planar wind is along the negative Z axis of the construction grid that is active in the viewport where you drag. You can rotate the wind object to change the direction.
These settings are comparable to the Gravity parameters.
These settings are specific to the Wind space warp.
Causes particles to change course randomly as the wind blows them. The greater the value, the greater the turbulence effect.
When set greater than 0.0, causes turbulence to vary periodically over time. This subtle effect is probably not visible unless your bound particle system generates a large number of particles.
Scales the turbulence effect. When Scale is small, turbulence is smoother and more regular. As Scale increases, turbulence grows more irregular and wild.
When the Decay value is greater than zero, icons appear in the viewports that represent the range at which the force of wind is half the maximum value. When you use the Planar option, the indicators are two planes; when you use the Spherical option, the indicator is a double-hooped sphere.
Size of the Wind warp object icon, in active units. You set the initial Icon Size value when you drag to create the wind object. This value does not change the wind effect.