Push Space Warp
Push applies a uniform, unidirectional force to particle systems.
Motor Space Warp
The Motor space warp works like Push, but applies rotational torque to the affected particles or objects rather than a directional force. Both the position and orientation of the Motor icon affect particles, which swirl around the Motor icon.
Vortex Space Warp
The Vortex space warp applies a force to particle systems, spinning them through a whirling vortex, and then moving them down a long, thin spout or vortex well. Vortex is useful for creating black holes, whirlpools, tornadoes, and other funnel-like objects.
Drag Space Warp
The Drag space warp is a particle motion damper that reduces particle velocity by a specified amount within a specified range. The damping can be applied linearly, spherically, or cylindrically. Drag is useful for simulating wind resistance, transfers into dense media (like water), impacts with force fields, and other, similar situations.
PBomb Space Warp
The PBomb space warp creates an impulse wave to blow up a particle system, as distinguished from the Bomb space warp, which blows up geometry. The PBomb is particularly well suited to the Particle Array (PArray) system with Particle Types set to Object Fragments.
Path Follow Space Warp
The Path Follow space warp forces particles to follow a spline path.
Gravity Space Warp
The Gravity space warp simulates the effect of natural gravity on particles generated by a particle system. Gravity is directional. Particles moving in the direction of the gravity arrow accelerate. Particles moving against the arrow decelerate.
Wind Space Warp
The Wind space warp simulates the effect of wind blowing particles generated by a particle system. Wind is directional. Particles moving in the direction of the wind arrow accelerate. Particles moving against the arrow decelerate. In the case of spherical wind, motion is toward or away from the icon.
Displace Space Warp
The Displace space warp acts as a force field to push and reshape an object's geometry. Displace affects both geometry (deformable objects) and particle systems.