A CV surface is a NURBS surface that you control by manipulating control vertices (CVs). The CVs don't lie on the surface, but instead define a control lattice that encloses the surface. Each CV has a weight you can adjust to change the shape of the surface.
The CVs in a control lattice shape the surface it defines.
Because an initial NURBS surface is meant to be edited, the Create Parameters rollout does not appear on the Modify panel. In that respect, NURBS surface objects are different from other objects. The Modify panel rollouts provide other ways to change the initial settings.
To create a CV surface:
The creation parameters are the same for both point surfaces and CV surfaces, except that the labels indicate which kind of basic NURBS surface you are creating.
The Keyboard Entry rollout lets you create a CV surface by typing. Use the key to move between the controls on this rollout. To click the Create button from the keyboard, press while the button is active.
On the Modify panel, the Length and Width spinners are no longer available. You can change the length or width of the surface by scaling the surface at the Surface sub-object level. Moving CV sub-objects also alters the length and width of the surface.
On the Modify panel, the CV Length and Width spinners are no longer available. You can change the number of rows and columns by deleting existing rows and columns, or by adding new rows and columns using the Refine controls at the Surface CV sub-object level.
The Generate Mapping Coordinates control is present on the Modify panel. It is at the Surface sub-object level.
The Flip Normals control is present on the Modify panel. It is at the Surface sub-object level.
When you modify a CV surface, a rollout lets you change its surface approximation settings.
The radio buttons in this group box let you choose automatic reparameterization. With reparameterization, the surface maintains its parameterization as you edit it. Without reparameterization, the surface's parameterization doesn't change as you edit it, and can become irregular.
Chord-length reparameterization spaces knots (in parameter space) based on the square root of the length of each curve segment.
Chord-length reparameterization is usually the best choice.
A uniform knot vector has the advantage that the surface will change only locally when you edit it. With the other two forms of parameterization, moving any CV can change the entire surface.