Above: Two simple fillets
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Below: Flip Trim changes the direction of trimming and the shape the fillet.
To create a fillet curve:
The NURBS object must contain at least two curves.
A fillet curve is created. It trims the ends of the parent curve to match the fillet. The fillet is not necessarily placed at the endpoints of the parent curves: placement depends on the value of the Radius parameter.
Changing the position or the curvature of either parent curve can change the fillet as well.
The parent curves must be coplanar.
The radius of the fillet arc in the current 3ds Max units. Default=10.0.
This parameter is animatable.
These two groups let you control how the parent curves are trimmed. The controls are the same in each. "First" and "second" refer to the order in which you picked the parent curves.
When on (the default), trims the parent curve against the fillet curve. When off, the parent isn't trimmed.
When on, trims in the opposite direction.
Change the U location of the seed value on the first and second curves. If there is a choice of directions, the direction indicated by the seed points is the one used to create the fillet.
The radius of the fillet arc in the current 3ds Max units. Default=10.0.
These two groups let you control how the parent curves are trimmed. The controls are the same in each. "First" and "second" refer to the order in which you picked the parent curves.
When on (the default), trims the parent curve against the fillet curve. When off, the parent isn't trimmed.
When on, trims in the opposite direction.
Change the U location of the seed value on the first and second curves. If there is a choice of directions, the direction indicated by the seed points is the one used to create the fillet.
Let you replace the parent curves. Click a button, then click the curve to replace the original first or second curve.