The Birth Stream operator works much like the Birth operator included with the original Particle Flow system, with the added ability to set particles' birth positions (on the operator icon) and speed. It has these additional properties in order to be able to prevent new particles from colliding with existing particles, thus creating optimal conditions for a MassFX simulation.
To speed up testing for particle overlap, the operator does not consider particle shape or orientation. The overlap condition is defined by a minimum distance (separation) from the existing particles. If the operator determines that a new particle will overlap an existing one, it can delay the birth of the new particle.
To use Birth Stream, add it to an event or replace an existing birth operator in the particle system. When you add Birth Stream operator, it creates a Birth Stream helper object at the world origin (0,0,0). Position this icon where you want the particles to be born.
For best results, if the event contains a Position-type operator, delete it. Also, because the operator has a built-in Speed setting, you don't need a Speed-type operator in the event unless you want to override the speed imparted by the Birth Stream operator.
See also Birth Grid Operator and Birth Group Operator.
When on, the total number of particles generated will be on par with the number shown in the Total field but some particles might be generated after the frame indicated by Emit Stop parameter. When off, all particles are generated before the Emit Stop frame but the total number of particles generated might differ from the value in the Total field.
For a video showing the effects of the Delay Birth If Overlap option, see Delay Birth If Overlap.
With this setting, a separate Speed operator is not necessary in the birth event, but you can use a subsequent Speed operator in the event if you wish to override the Birth Stream Speed value. Be aware, however, that speed is an important factor that Birth Stream uses to calculate/foresee how many particles it can fit into the icon surface during the current frame. The operator distributes the positions of the new particles in the "vertical" (the direction of the icon arrow) dimension to better fit them to the cross-section of the icon. If the Speed value is too small, the operator has less room to operate, and is thus less likely to produce new particles. If the value is too large, the operator tends to generate more particles that the space actually allows. So, the Speed value should be on par with the Speed value of any subsequent Speed-type operator.
The Uniqueness setting determines random placement of the new particles on the surface of the icon. If a new position does not satisfy the Separation condition, Particle Flow rejects the placement and attempts another one.