Lights

Lights are objects that simulate real lights such as household or office lamps, the light instruments used in stage and film work, and the sun itself. Different kinds of light objects cast light in different ways, emulating different kinds of real-world light sources.

Airport Lounge

An architectural scene with realistic lighting created by photometric lights

Stephen Jager, JCJ Architecture

Copyright © 2008

www.jcj.com

When there are no lights in a scene, the scene is shaded or rendered with default lighting. You add lights to give the scene a more realistic appearance. Lighting enhances the clarity and three-dimensionality of a scene. In addition to general lighting effects, lights can be used to project images. (See Advanced Effects Rollout.)

Light objects replace the default lighting. As soon as you create a light, the default lighting is turned off. If you delete all the lights in the scene, default lighting is turned back on. The default lighting consists of two invisible lights: one is above and to the left of the scene, and the other is below and to the right.

Tip: One way to begin your work on lighting a scene is to convert the default lighting into light objects by using the command Add Default Lights To Scene.
Note: A scene's lighting is also affected by the Ambient Light setting on the Environment And Effects dialog Environment panel.

Types of Lights

3ds Max provides two types of lights: photometric and standard. All types are displayed in viewports as light objects. They share many of the same parameters, including shadow generators.

Photometric Lights

Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can set their distribution, intensity, color temperature, and other characteristics of real-world lights. You can also import specific photometric files available from lighting manufacturers to design lighting based on commercially available lights.

Tip: For the most physically accurate, photorealistic lighting, use Photometric lights and the mental ray renderer. When you render with mental ray, use Final Gather and the mental ray Photographic exposure control. With this setup, you also can do lighting analysis of your model.

Standard Lights

Standard lights are computer-based objects that simulate lights such as household or office lamps, the light instruments used in stage and film work, and the sun itself. Different kinds of light objects cast light in different ways, simulating different kinds of light sources. Unlike photometric lights, Standard lights do not have physically-based intensity values.

A nighttime scene that uses standard lights for atmosphere rather than realism

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