Strokes are a way to assign command shortcuts to mouse or tablet drag patterns. For many operations, strokes are more convenient than keyboard shortcuts because they can select an object and apply a command to it.
For example, you can assign Orbit to a downward stroke. When you draw this stroke, 3ds Max changes to Orbit mode. You can assign a circular stroke to the Hide Selected command so that it both selects the objects and then hides all the objects in the bounding extents of the stroke pattern.
You can use strokes in two ways:
(middle mouse button), you can define and use strokes by specifying the Stroke option for
in the Viewports tab of the Customize menu
Preferences dialog.
(the left mouse button), use the Strokes utility and turn on Draw Strokes. The same stroke pattern can perform four different functions by holding
,
, or
+
when drawing the stroke:
while drawing the same line is another type.
while drawing it is a third type.
and
while drawing the line is a fourth type. Holding
while drawing a stroke indicates that you want to define a new stroke, rather than use an existing stroke.
To define and use strokes with the middle mouse button:
Preferences
Preference Settings dialog
Viewports tab. You must turn on this option for all Stroke functions to work with
(the middle mouse button).
and drag in a viewport to make a stroke. If the stroke hasn't been defined, a dialog appears where you can click Define to define the stroke. If the stroke has already been defined, the corresponding function is executed. See Defining Strokes for information on defining and editing strokes.
To define and use strokes with the left mouse button:
Utilities rollout
More button
Utilities dialog
Strokes.
(the left mouse button) and drag in a viewport to make a stroke. If the stroke hasn't been defined, a dialog appears where you can click Define to define the stroke. If the stroke has already been defined, the corresponding function is executed. See Defining Strokes for information on defining and editing strokes.
Example: To assign Object Properties to a stroke:
, and drag from top to bottom and then back up to the starting point. If an alert appears, you've either drawn the stroke incorrectly, or this stroke has already been assigned. Continue with the following steps to replace the defined stroke.
Example: To assign Hide Selection to a stroke:
, and drag vertically from top to bottom. The name of this stroke is HK.
The selected objects are all hidden.