You define a stroke by creating the stroke in a viewport, then choosing the command that the stroke defines. The next time you perform the stroke, the command will be executed.
You can define strokes to work in conjunction with the key, the key, or both and .
You can define strokes with either the (left) or (middle) mouse button. If you want to use your (middle) mouse button to define and use strokes, you must first turn on Customize menu Preferences Preference Settings dialog Viewport Preferences Mouse Control group Stroke. To define and use strokes with the (left) mouse button, choose Utilities panel Utilities rollout More button Utilities dialog Strokes Utility Draw Strokes, then draw the strokes.
In the Define Stroke dialog, you can see how the strokes are analyzed by examining the grid under Stroke to Define. When you complete the drawing of a stroke, a nine-square grid is centered around the stroke and fit to its extents. The inner segments of the grid are assigned unique letters. Where the stroke crosses a segment, the letter associated with that segment is added to the stroke name. Thus, the direction and the shape of the stroke matter, but the size of the stroke has no effect.
The stroke is always centered within the grid. If you draw a stroke vertically from top to bottom, the stroke is named HK because it crossed the segments labeled H and K, in that order. Had you drawn the stroke from bottom to top, it would have been named KH.
You can define more than one stroke for the same command. For example, you might assign a U-shape stroke to Undo, but find that you sometimes draw a J shape when attempting the U. By assigning both the U and the J strokes to Undo, you don't have to worry about missing that stroke.
The Command Should Operate On group of options is important. If the command applies to selections, leave this option set to Single Object At Start Of Stroke, or change it to All Objects In The Selection Set. However, if the command doesn't apply to selections, such as Orbit or Activate Grid Object, change it to No Objects -- Just Execute The Command.
Some commands have particular stroke methods associated with them.
To define a stroke using the Ctrl key:
To define a stroke by example:
Displays the name of the stroke and displays the stroke you just drew as a series of white Xs connected by white lines. A green X represents the start of the stroke and a red X represents the end. The labeled grid shows you how it recognizes the stroke. Where the stroke crosses the labeled segments in the grid, a letter is added to the name of the stroke.
Lists all commands to which you can assign a stroke. Select a command and click OK to assign the stroke displayed in the grid to the selected command. Depending on the type of command you choose in this list, various options become available in the Command Should Operate On group.
Some commands have special-purpose methods associated with them. See Commands with Special-Purpose Methods.
Provides a number of options that specify which objects (if any) are affected by the command. These options are enabled or disabled depending on the type of command you've selected in the list window.
Window/Crossing When you choose either of the previous two options, these two options become available. Window selects only those objects entirely within the rectangular or circular region. Crossing selects all objects within or crossing the region.
Displays the name of the current stroke set, so you can review the strokes defined in that set. You can create and save a number of different stroke sets. See Stroke Preferences Dialog.