Even with carefully defined joint precedence and joint parameters there are many valid IK solutions for any placement of an end effector. You set position and rotation thresholds to control IK precision and solution speed.
Sets how close the end effector has to get to the follow object or cursor position to be considered a valid solution. The value expresses a distance in the current unit system. Small values increase accuracy but take longer to solve.
Sets how accurately the end effector has to match the orientation of the follow object to be considered a valid solution. The value expresses a rotation angle in degrees. Small values increase accuracy but take longer to solve.
Sets the maximum number of times 3ds Max repeats the IK calculations to find a valid solution. A high Iterations value increases the chance that 3ds Max can calculate a valid solution, but takes longer to complete. The following rules apply:
You set the threshold and iterations settings as a trade-off between accuracy and speed. You have two groups of settings so you can individually tune the behavior of applied IK and interactive IK.
The default applied IK and interactive IK settings are shown in the following table:
Thresholds | Applied IK | Interactive IK |
---|---|---|
Position | 0.100 | 1.000 |
Rotation | 0.100 | 1.000 |
Iterations | 50 | 10 |