NURBS and Animation

In general, you animate NURBS curves and NURBS surfaces by turning on the Auto Key button and transforming sub-object attributes such as CV or point positions, by animating the parameters that control dependent NURBS objects, and so on.

You can't animate NURBS object creation or creation parameters, or fundamental changes to NURBS geometry such as adding or deleting CVs or points, attaching objects, and so on.

Tip: To improve performance while you animate your scene, make the surfaces in your NURBS model nonrelational surfaces. Modifiers treat nonrelational surfaces as if they were independent CV surfaces: you can animate the scene more efficiently, and then turn relational modeling back on before you render.

Some NURBS editing operations remove animation controllers.

Operations that Remove Animation

The following operations remove animation from a NURBS object or sub-object: