Hardware shading lets you shade objects in viewports using DirectX (Direct3D) shaders that work with other hardware display platforms such as game engines.
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DirectX Shader Material
The DirectX Shader material enables you to shade objects in viewports using DirectX (Direct3D) shaders.
About ShaderFX
ShaderFX is a real-time shader editor that allows you to easily create advanced viewport shaders by connecting different shading nodes. As you create your shader network, you can visualize the resulting materials interactively in viewports.
MetaSL Shaders 3ds Max provides a set of MetaSL shaders for creating shader trees to use with hardware shading. A MetaSL shader tree is a hierarchical arrangement of MetaSL shaders that combine to serve as the equivalent of a material. For example, you could use two shaders in a tree to provide simple shading and reflectivity properties.