Fillet surface created from two parent surfaces
Usually you use both edges of the fillet surface to trim the parent surfaces, creating a transition between the fillet and its parents.
To create a fillet surface:
The NURBS object must contain at least two surfaces.
The fillet surface is created. If the fillet surface can't be created, a default error surface is displayed (by default, the error surface displays as orange).
Set the radius used to define the fillet at the first surface you chose and the second surface you chose, respectively. The radiuses control the size of the fillet surface. Default=1.0.
Locks the Start and End radius values so they are identical. When on, the End Radius setting is unavailable. Default=on.
This group controls the radius of the fillet. The Radius Interpolation setting has no effect unless one or both surfaces that define the fillet have curvature to them.
These spinners adjust the seed values for the fillet surface. If there is more than one way to construct the fillet, 3ds Max uses the seed values to choose the nearest edge for that surface.
Sets the local X coordinate of the seed on the first surface you chose.
Sets the local Y coordinate of the seed on the first surface you chose.
Sets the local X coordinate of the seed on the second surface you chose.
Sets the local Y coordinate of the seed on the second surface you chose.
For each of the parent surfaces, these controls affect trimming.
Trims the parent surface at the edge of the fillet.
Reverses the direction of the trim.
Turn on to reverse the direction of the fillet surface's normals.
Set the radius used to define the fillet at the first surface you chose and the second surface you chose, respectively. The radiuses control the size of the fillet surface. Default=10.0.
Locks the Start and End radius values so they are identical. When on, the End Radius setting is unavailable. Default=on.
This group controls the radius of the fillet. The Radius Interpolation setting has no effect unless one or both surfaces that define the fillet have curvature to them.
These spinners adjust the seed values for the fillet surface. If there is more than one way to construct the fillet, 3ds Max uses the seed values to choose the nearest edge for that surface.
Sets the local X coordinate of the seed on the first surface you chose.
Sets the local Y coordinate of the seed on the first surface you chose.
Sets the local X coordinate of the seed on the second surface you chose.
Sets the local Y coordinate of the seed on the second surface you chose.
For each of the parent surfaces, these controls affect trimming.
Trims the parent surface at the edge of the fillet.
Reverses the direction of the trim.
Turn on to reverse the direction of the fillet surface's normals.
Let you replace the parent surfaces. Click a button, then click the surface to replace the original first or second surface.