Edit Time

Use the Edit Time tools to work directly with selected blocks of time in the Dope Sheet Editor, as opposed to working with keys and range bars. A block of time is any contiguous time segment, across one or more tracks, and is independent of key locations.

Enter Edit Time mode by selecting a time segment in the Dope Sheet Editor. Once a time segment has been selected you can insert, cut, copy, paste, and reverse the time segment, including its keys. You can also scale and insert blocks of time. The time tools are available from the Time menu and the Time toolbar. Time tools are unavailable from the Time menu in Edit Ranges mode.

In Edit Time mode, keys and range bars of your animation are there only for reference. You select blocks of time and then apply time-editing functions to your selection.

Procedures

To edit time:

  1. Select the animated object, then right-click and choose Dope Sheet.

    This opens Track View with the Hierarchy window showing the animated object.

  2. If (Edit Keys) isn't highlighted on the Keys Toolbar, click it to activate it.
    Note: The following steps won't work if (Edit Ranges) is active instead.
  3. On the Time toolbar, click (Select Time) or from the Time menu, choose Select.
  4. Expand and highlight the tracks you wish to alter. For example, you could click the Z Position transform track of a bouncing Ball primitive.
  5. Drag out a time segment in the Key window. A tooltip displays the selected Start and End times interactively as you drag.

    This selects the time segment, including any keys within it.

  6. Perform any of the time tool operations available from the Time menu or the Time toolbar.