The topology tools rework an object’s mesh subdivision into procedurally generated patterns. You can apply a topology pattern over an entire surface or a selected section.
The various topology tools are described following. The descriptions of the tools only suggest how you can use the tools, and you can combine multiple tools to create new patterns. Try experimenting with applying a tool several times to generate a different pattern. A typical use of these tools could be to first generate a topology pattern of some sort, and then extrude or bevel different parts to form a structure.
Also, all tools have assignable CUI action items available in the PolyTools category, as noted in the following descriptions.
Generates a wall-type topology with bricks of different sizes.
CUI action: TopoWall
Generates a tile-type topology.
CUI action: TopoTiles
Generates brick topology.
CUI action: TopoBrick
Generates hive-type topology.
CUI action: TopoHive
Works like Tiles (see preceding), but the resulting tiles are slightly more random.
CUI action: TopoTiles2
Generates mosaic topology, with random bricks of different sizes.
CUI action: TopoMosaic
Works like Tiles (see preceding), but generates the pattern in a crossing direction.
CUI action: TopoFloor
Works like Wall (see preceding), but generates the pattern in a crossing direction.
CUI action: TopoFloor2
Generates a skin-type topology, with rounded patches.
CUI action: TopoSkin
Generates "holes" in the topology.
If you press the result is more chaotic and less rounded, because it removes vertices with only two edges going from them.
CUI action: TopoHoler
Changes the direction of the edges to a regular diagonal pattern.
CUI action: TopoEdgedir
Simplifies the topology by removing random parts, but keeping certain areas of edges intact.
CUI action: TopoSimplify
Generates a chaotic topology, with randomly shaped patches.
CUI action: TopoChaos
Generates a tile-type topology, which consists of mostly larger quads.
CUI action: TopoFours
Generates a random smoothed-stars topology.
CUI action: TopoStars
Generates a topology with crosses.
CUI action: TopoCross
Generates a plank-type topology, with "planks" of different sizes.
CUI action: TopoPlanks
Similar to Planks (see preceding) but with broader planks.
CUI action: TopoPlanks2
Generates a topology with large crosses of "planks."
CUI action: TopoPlanks3
Similar to Planks (see preceding) but with longer planks.
CUI action: TopoPlanks4
Generates "holes" in the topology, separated by rows of polygons.
The three numeric settings apply to Tatter only, before applying the tool.
CUI action: TopoTatter
Removes all vertices in the mesh with two edges going from them.
CUI action: TopoScrapV
Creates a Plane object and converts it to editable poly format for quick testing of the different tools. The value of the "S" parameter determines the number of segments in the plane.