The Polygon Modeling panel includes tools for switching sub-object levels, navigating the modifier stack, converting objects to editable poly and Edit Poly, and more.
Because this is perhaps the most commonly used panel, you might want to float it separate from the ribbon (“tear” it off by dragging the panel label), and use the rest of the ribbon minimized, to maximize screen real estate.
Recommended setup: The ribbon is docked and minimized, while the Polygon Modeling panel floats.
Polygon Modeling panel on minimized ribbon
Polygon Modeling panel on maximized ribbon, with expansion
Polygon Modeling panel floating, with expansion
When Border sub-object level is active, you can't select edges that aren't on borders. Clicking a single edge on a border selects that whole border.
You can cap a border, either with the Cap function or by applying the Cap Holes modifier. You can also connect borders between objects with the Connect compound object.
Switches to the Modify panel, or if the Modify panel is active, shows the current modifier stack level.
Usage examples:
Toggles visibility of the command panel.
Locks the modifier stack and ribbon controls to the currently selected object so they remain with that object regardless of subsequent changes in selection.
Shows the selected object as it appears after all modifications in the stack have taken place, regardless of your current position in the stack.
When this toggle is off, the object appears as modified up to the current modifier in the stack.
Moves up or down the stack, respectively, making the next highest or lowest modifier current.
Equivalent to clicking the entry above or below the current one in the modifier stack.
This option lets you preview a sub-object selection before committing to it. You can preview at the current sub-object level, or switch sub-object levels automatically based on the mouse position. The choices are:
To select multiple sub-objects at the current level, press and hold , move the mouse to highlight more sub-objects, and then click to select all highlighted sub-objects.
Polygon sub-object selection preview with Ctrl held down
To deselect multiple sub-objects at the current level, press and hold +, move the mouse to highlight more sub-objects, and then click a selected sub-object. This deselects all highlighted sub-objects.
To select multiple sub-objects of the same type, press and hold after highlighting a sub-object, move the mouse to highlight more sub-objects, and then click to activate that sub-object level and select all highlighted sub-objects.
To deselect multiple sub-objects at the current sub-object level, press and hold +, move the mouse to highlight more sub-objects, and then click a selected sub-object. This deselects all highlighted sub-objects. Note that this method does not switch sub-object levels.
Toggles selection of backfacing sub-objects.
When on, selection of sub-objects affects only those facing you. When off (the default), you can select any sub-object(s) under the mouse cursor, regardless of their visibility or facing.
Toggles Soft Selection and the Soft Panel, with settings for controlling how Soft Selection works. Available only at sub-object levels.
When off, transforming a sub-object selection affects only those sub-objects.
When on, partially selects sub-objects near an explicit selection, depicted as a color gradient. Transforming then falls off with distance from explicitly selected sub-objects.
Left: Vertex moved with Soft Selection off
Right: Vertex moved with Soft Selection on
Same as Collapse All: Collapses the selected object’s entire stack to an editable object that preserves the cumulative effect of the collapsed modifiers on the base object. See Collapsing the Stack.
You can use the Graphite Modeling Tools with an object that results from collapsing the stack only if it’s an editable poly.
Converts the object to editable poly format and switches to Modify mode.
This is the quickest way to start using the Graphite Modeling Tools on an object.
Applies the Edit Poly modifier to the object and switches to Modify mode.
Opens the Topology Dialog with tools for adjusting the object’s geometric makeup.
Opens the Symmetry Tools Dialog with controls for making models symmetrical.
When on (the default), 3ds Max updates the viewport in real time as you use the mouse to manipulate the tool or change a numeric setting. With Cut and QuickSlice, when Full Interactivity is off, only the rubber-band line is visible until you click. Similarly, with numeric settings in caddies, the final result is visible only when you release the mouse button after changing the setting.
The state of Full Interactivity doesn't affect changing a numeric setting from the keyboard. Whether it's on or off, the setting takes effect only when you exit the field by pressing or , or by clicking a different control in the dialog.