The Depth Fade contour shader changes the line width and color based on Z depth, in world units.
If a contour point is more distant than Far Z, the contour gets color Far Color and the width gets Far Width. If a point is nearer than Near Z, the contour gets color Near Color and the width gets Near Width. If the depth is in between, the color and width are linearly interpolated.
The minimum distance.
The color of the contour at and below the minimum distance.
The width at and below the minimum distance.
The maximum distance.
The color of the contour at and beyond the maximum distance.
The width at and beyond the maximum distance.